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Searched refs:aRelativePoint (Results 1 – 3 of 3) sorted by relevance

/trunk/main/svx/source/engine3d/
H A Dhelperhittest3d.cxx185 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in getAllHit3DObjectsSortedFrontToBack() local
188 …if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 &&… in getAllHit3DObjectsSortedFrontToBack()
206 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in getAllHit3DObjectsSortedFrontToBack()
207 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in getAllHit3DObjectsSortedFrontToBack()
262 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in checkHitSingle3DObject() local
265 …if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 &&… in checkHitSingle3DObject()
270 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in checkHitSingle3DObject()
271 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in checkHitSingle3DObject()
/trunk/main/drawinglayer/source/processor2d/
H A Dhittestprocessor2d.cxx174 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition); in check3DHit() local
177 if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 in check3DHit()
178 && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0) in check3DHit()
186 …asegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in check3DHit()
187 …basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.ge… in check3DHit()
500 … const basegfx::B2DPoint aRelativePoint(aBackTransform * getDiscreteHitPosition()); in processBasePrimitive2D() local
503 if(aUnitRange.isInside(aRelativePoint)) in processBasePrimitive2D()
505 … const sal_Int32 nX(basegfx::fround(aRelativePoint.getX() * rSizePixel.Width())); in processBasePrimitive2D()
506 … const sal_Int32 nY(basegfx::fround(aRelativePoint.getY() * rSizePixel.Height())); in processBasePrimitive2D()
/trunk/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx370 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rLogicHitPoint); in tryToCheckLastVisualisationDirectHit() local
372 if(maOldUnitVisiblePart.isInside(aRelativePoint)) in tryToCheckLastVisualisationDirectHit()
388 … const double fRelativeX((aRelativePoint.getX() - maOldUnitVisiblePart.getMinX()) / fDivisorX); in tryToCheckLastVisualisationDirectHit()
389 … const double fRelativeY((aRelativePoint.getY() - maOldUnitVisiblePart.getMinY()) / fDivisorY); in tryToCheckLastVisualisationDirectHit()

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