Searched refs:aScenePosition3D (Results 1 – 4 of 4) sorted by relevance
352 drawing::Position3D aScenePosition3D( aScenePosition.PositionX in createShapes() local361 aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); in createShapes()365 aScenePosition3D.PositionY += (aSymbolSize.DirectionY/2+1); in createShapes()369 aScenePosition3D.PositionX -= (aSymbolSize.DirectionX/2+1); in createShapes()373 aScenePosition3D.PositionX += (aSymbolSize.DirectionX/2+1); in createShapes()381 aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); in createShapes()388 .transformSceneToScreenPosition( aScenePosition3D ) ); in createShapes()
900 drawing::Position3D aScenePosition3D( aScenePosition.PositionX in createShapes() local909 aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); in createShapes()913 aScenePosition3D.PositionY += (aSymbolSize.DirectionY/2+1); in createShapes()917 aScenePosition3D.PositionX -= (aSymbolSize.DirectionX/2+1); in createShapes()921 aScenePosition3D.PositionX += (aSymbolSize.DirectionX/2+1); in createShapes()930 aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); in createShapes()952 .transformSceneToScreenPosition( aScenePosition3D ) ); in createShapes()
275 drawing::Position3D aScenePosition3D( pPosHelper-> in getLabelScreenPositionAndAlignment() local278 .transformSceneToScreenPosition( aScenePosition3D ); in getLabelScreenPositionAndAlignment()
100 …drawing::Position3D aScenePosition3D( pPosHelper->transformAngleRadiusToScene( fLogicAngle, fLogic… in createLinePointSequence_ForAngleAxis() local101 rPoints[0][nTick].X = static_cast<sal_Int32>(aScenePosition3D.PositionX); in createLinePointSequence_ForAngleAxis()102 rPoints[0][nTick].Y = static_cast<sal_Int32>(aScenePosition3D.PositionY); in createLinePointSequence_ForAngleAxis()
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