Searched refs:aStateMethod (Results 1 – 3 of 3) sorted by relevance
110 if( nMask & 0x0020 ) rStm >> aStateMethod; in Load()194 if( aStateMethod.Len() ) nMask |= 0x0020; in Save()219 if( nMask & 0x0020 ) rStm << aStateMethod; in Save()388 if( aStateMethod.Len() || !GetRef() ) return aStateMethod; in GetStateMethod()601 bOk |= aStateMethod.ReadSvIdl( SvHash_StateMethod(), rInStm ); in ReadAttributesSvIdl()757 if( aStateMethod.Len() ) in WriteAttributesSvIdl()760 aStateMethod.WriteSvIdl( SvHash_StateMethod(), rOutStm, nTab +1); in WriteAttributesSvIdl()
83 #define SFX_STATE_STUB( aShellClass, aStateMethod) \ argument84 void __EXPORT SfxStub##aShellClass##aStateMethod( \87 (( aShellClass* ) pShell )->aStateMethod( rSet ); \
41 SvIdentifier aStateMethod; member in SvMetaSlot
Completed in 14 milliseconds