Searched refs:aTangentialDirection (Results 1 – 1 of 1) sorted by relevance
635 … basegfx::B2IVector aTangentialDirection( -aRadiusDirection.getY(), aRadiusDirection.getX() ); in moveAwayFrom() local636 bool bShiftHorizontal = abs(aTangentialDirection.getX()) > abs(aTangentialDirection.getY()); in moveAwayFrom()645 …egfx::B2IVector aNewPos = basegfx::B2IVector( aOldPos.X, aOldPos.Y ) + nShift*aTangentialDirection; in moveAwayFrom()
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