Searched refs:aUpDown (Results 1 – 1 of 1) sorted by relevance
1020 ByteString aUpDown = ByteString::CreateFromInt32( nUpDown ); in WriteItemAsRTF() local1022 rOutput << OOO_STRING_SVTOOLS_RTF_DN << aUpDown.GetBuffer(); in WriteItemAsRTF()1024 rOutput << OOO_STRING_SVTOOLS_RTF_UP << aUpDown.GetBuffer(); in WriteItemAsRTF()
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