Searched refs:aViewPoint (Results 1 – 4 of 4) sorted by relevance
222 aViewPoint.PositionY = 3472; in impl_execute()226 aViewPoint.PositionX = 0; in impl_execute()227 aViewPoint.PositionY = 3472; in impl_execute()232 aViewPoint.PositionX = -3472; in impl_execute()233 aViewPoint.PositionY = 3472; in impl_execute()238 aViewPoint.PositionY = 0; in impl_execute()242 aViewPoint.PositionX = 0; in impl_execute()243 aViewPoint.PositionY = 0; in impl_execute()250 aViewPoint.PositionY = 0; in impl_execute()255 aViewPoint.PositionX = 0; in impl_execute()[all …]
230 …drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap … in Transformation2D() local231 fViewPoint.setX(aViewPoint.PositionX); in Transformation2D()232 fViewPoint.setY(aViewPoint.PositionY); in Transformation2D()233 fViewPoint.setZ(-aViewPoint.PositionZ); in Transformation2D()671 …drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap … in Create3DObject() local672 double fViewPointX = aViewPoint.PositionX; in Create3DObject()673 double fViewPointY = aViewPoint.PositionY; in Create3DObject()674 double fViewPointZ = aViewPoint.PositionZ; in Create3DObject()
46 aViewPoint (0, 0, 5000), in Viewport3D()99 return aViewPoint; in GetViewPoint()132 aViewPoint = aVRP + aVPN * aPRP.getZ(); in MakeTransform()
75 basegfx::B3DPoint aViewPoint; // Beobachterstandpunkt in Weltkoordinaten; member in Viewport3D
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