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Searched refs:areParallel (Results 1 – 11 of 11) sorted by relevance

/trunk/main/basegfx/source/vector/
H A Db2ivector.cxx96 bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB ) in areParallel() function
144 else if(areParallel(rBackVector, aInverseForwardVector)) in getContinuity()
H A Db2dvector.cxx143 bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB ) in areParallel() function
205 if(areParallel(rBackVector, rForwardVector) && rBackVector.scalar(rForwardVector) < 0.0) in getContinuity()
H A Db3dvector.cxx96 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) in areParallel() function
/trunk/main/basegfx/inc/basegfx/vector/
H A Db2ivector.hxx209 BASEGFX_DLLPUBLIC bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB );
H A Db2dvector.hxx246 BASEGFX_DLLPUBLIC bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );
H A Db3dvector.hxx305 BASEGFX_DLLPUBLIC bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB );
/trunk/main/basegfx/source/curve/
H A Db2dcubicbezier.cxx142 const bool bLeftParallel(bLeftEqualZero ? true : areParallel(aLeft, aBase)); in ImpSubDivAngleStart()
143 const bool bRightParallel(bRightEqualZero ? true : areParallel(aRight, aBase)); in ImpSubDivAngleStart()
/trunk/main/drawinglayer/source/primitive2d/
H A Dhelplineprimitive2d.cxx87 if(basegfx::areParallel(getDirection(), basegfx::B2DVector(1.0, 0.0))) in create2DDecomposition()
/trunk/main/basegfx/source/polygon/
H A Db3dpolygontools.cxx1052 if(areParallel(aEdgeVector, aTestVector)) in isPointOnLine()
H A Db2dpolygoncutandtouch.cxx677 if(areParallel(aNormalizedEdgeVector, aTestVector)) in findTouchesOnEdge()
H A Db2dpolygontools.cxx2245 if(areParallel(aEdgeVector, aTestVector)) in isPointOnLine()

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