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Searched refs:bBezierNeededAfter (Results 1 – 2 of 2) sorted by relevance

/trunk/main/basegfx/source/inc/
H A DPolygonPoint.hxx295 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setBackwardVector() local
297 if(bBezierNeededBefore != bBezierNeededAfter) in setBackwardVector()
299 if(bBezierNeededAfter) in setBackwardVector()
333 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setForwardVector() local
335 if(bBezierNeededBefore != bBezierNeededAfter) in setForwardVector()
337 if(bBezierNeededAfter) in setForwardVector()
H A Dpolygontemplate.hxx295 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setBackwardVector() local
297 if(bBezierNeededBefore != bBezierNeededAfter) in setBackwardVector()
299 if(bBezierNeededAfter) in setBackwardVector()
333 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setForwardVector() local
335 if(bBezierNeededBefore != bBezierNeededAfter) in setForwardVector()
337 if(bBezierNeededAfter) in setForwardVector()

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