Searched refs:bDidReset (Results 1 – 1 of 1) sorted by relevance
470 sal_Bool bDidReset = sal_False; in PaintBlock() local491 bDidReset = sal_True; in PaintBlock()513 bDidReset = sal_True; in PaintBlock()542 if ( bReset && !bDidReset ) in PaintBlock()
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