Searched refs:bFirstAndNotClosed (Results 1 – 1 of 1) sorted by relevance
250 const bool bFirstAndNotClosed(!bClosed && 0L == b); in impCreateInBetweenNormals() local251 basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()
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