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Searched refs:bFirstAndNotClosed (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx250 const bool bFirstAndNotClosed(!bClosed && 0L == b); in impCreateInBetweenNormals() local
251 basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()

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