Searched refs:bSceneHasObjects (Results 1 – 1 of 1) sorted by relevance
358 sal_Bool bSceneHasObjects ( sal_False ); in Create3DObject() local596 bSceneHasObjects = sal_True; in Create3DObject()600 if ( bSceneHasObjects ) // is the SdrObject properly converted in Create3DObject()
Completed in 20 milliseconds