Searched refs:eAttribute (Results 1 – 3 of 3) sorted by relevance
148 … EXMLAttribute eAttribute = AcceleratorConfigurationReader::implst_classifyAttribute(sAttribute); in startElement() local149 switch(eAttribute) in startElement()292 AcceleratorConfigurationReader::EXMLAttribute eAttribute; in implst_classifyAttribute() local295 eAttribute = E_ATTRIBUTE_KEYCODE; in implst_classifyAttribute()298 eAttribute = E_ATTRIBUTE_MOD_SHIFT; in implst_classifyAttribute()301 eAttribute = E_ATTRIBUTE_MOD_MOD1; in implst_classifyAttribute()304 eAttribute = E_ATTRIBUTE_MOD_MOD2; in implst_classifyAttribute()307 eAttribute = E_ATTRIBUTE_MOD_MOD3; in implst_classifyAttribute()310 eAttribute = E_ATTRIBUTE_URL; in implst_classifyAttribute()316 return eAttribute; in implst_classifyAttribute()
696 MS_AttributeNames eAttribute = MS_UNKNOWN; in convertAnimationNode() local719 eAttribute = p->meAttribute; in convertAnimationNode()727 if( eAttribute != MS_UNKNOWN ) in convertAnimationNode()732 if( convertAnimationValue( eAttribute, aAny ) ) in convertAnimationNode()739 if( convertAnimationValue( eAttribute, aAny ) ) in convertAnimationNode()746 if( convertAnimationValue( eAttribute, aAny ) ) in convertAnimationNode()756 convertAnimationValue( eAttribute, *p2++ ); in convertAnimationNode()841 bool AnimationImporter::convertAnimationValue( MS_AttributeNames eAttribute, Any& rValue ) in convertAnimationValue() argument844 switch( eAttribute ) in convertAnimationValue()
87 bool convertAnimationValue( MS_AttributeNames eAttribute, com::sun::star::uno::Any& rValue );
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