Searched refs:fAccelerate (Results 1 – 2 of 2) sorted by relevance
1601 double fAccelerate = 0.0; in changeSelection() local1602 pResultSet->getPropertyValue( nHandleAccelerate ) >>= fAccelerate; in changeSelection()1603 if( pEffect->getAcceleration() != fAccelerate ) in changeSelection()1605 pEffect->setAcceleration( fAccelerate ); in changeSelection()
1881 float fAccelerate = (float)xNode->getAcceleration(); in exportAnimValue() local1882 if ( bExportAlways || ( fAccelerate != 0.0 ) ) in exportAnimValue()1887 << fAccelerate; in exportAnimValue()
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