Searched refs:fHRatio (Results 1 – 2 of 2) sorted by relevance
49 fHRatio (1.0) in Viewport3D()71 fHRatio = aDeviceRect.GetHeight() / aViewWin.H; in SetViewWindow()238 fHRatio = nNewH / aViewWin.H; in SetDeviceWindow()297 aRetval.setY((double)aDeviceRect.Bottom() - ((rVec.getY() - aViewWin.Y) * fHRatio)); in MapToDevice()
80 double fHRatio; member in Viewport3D
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