Searched refs:fL2 (Results 1 – 2 of 2) sorted by relevance
217 const double fL2 = fDistX * fDistX + fDistY * fDistY; in GetDistance() local218 const double fR = ( fACY * -fDistY - fACX * fDistX ) / fL2; in GetDistance()219 const double fS = ( fACY * fDistX - fACX * fDistY ) / fL2; in GetDistance()229 fDist = fS * sqrt( fL2 ); in GetDistance()
108 double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength(); in getLabelScreenPositionAndAlignmentForUnitCircleValues() local110 if(fL2>fL1) in getLabelScreenPositionAndAlignmentForUnitCircleValues()
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