Searched refs:fRelTexBR (Results 1 – 1 of 1) sorted by relevance
179 const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB); in impAddInBetweenFill() local183 aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop)); in impAddInBetweenFill()
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