Searched refs:fRepeat (Results 1 – 3 of 3) sorted by relevance
1973 double fRepeat = 0.0; in CustomAnimationDurationTabPage() local1975 aRepeatCount >>= fRepeat; in CustomAnimationDurationTabPage()1979 if( fRepeat == 0 ) in CustomAnimationDurationTabPage()1981 else if( fRepeat == 2.0 ) in CustomAnimationDurationTabPage()1983 else if( fRepeat == 3.0 ) in CustomAnimationDurationTabPage()1985 else if( fRepeat == 4.0 ) in CustomAnimationDurationTabPage()1987 else if( fRepeat == 5.0 ) in CustomAnimationDurationTabPage()1989 else if( fRepeat == 10.0 ) in CustomAnimationDurationTabPage()1995 mpCBRepeat->SetText( String::CreateFromDouble( fRepeat ) ); in CustomAnimationDurationTabPage()
2600 float fRepeat; in importAnimationValues() local2601 mrStCtrl >> fRepeat; in importAnimationValues()2602 …xNode->setRepeatCount( (fRepeat < ((float)3.40282346638528860e+38)) ? makeAny( (double)fRepeat ) :… in importAnimationValues()2605 if( (fRepeat < ((float)3.40282346638528860e+38)) ) in importAnimationValues()2607 dump( " repeat=\"%g\"", (double)fRepeat ); in importAnimationValues()
1862 double fRepeat = 0.0; in exportAnimValue() local1871 else if ( aAny >>= fRepeat ) in exportAnimValue()1872 fRepeatCount = (float)fRepeat; in exportAnimValue()
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