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/trunk/main/svx/source/xoutdev/
H A D_xpoly.cxx910 double fU = 1.0 - fT; in SubdivideBezier() local
911 double fU2 = fU * fU; in SubdivideBezier()
912 double fU3 = fU * fU2; in SubdivideBezier()
929 fT2 * fU * pPoints[nIdx+2].X() * 3 + in SubdivideBezier()
933 fT2 * fU * pPoints[nIdx+2].Y() * 3 + in SubdivideBezier()
938 fT * fU * pPoints[nIdx+1].X() * 2 + in SubdivideBezier()
941 fT * fU * pPoints[nIdx+1].Y() * 2 + in SubdivideBezier()
945 pPoints[nPos].X() = (long) (fU * pPoints[nIdx ].X() + in SubdivideBezier()
947 pPoints[nPos].Y() = (long) (fU * pPoints[nIdx ].Y() + in SubdivideBezier()

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