Searched refs:fWRatio (Results 1 – 2 of 2) sorted by relevance
48 fWRatio (1.0), in Viewport3D()70 fWRatio = aDeviceRect.GetWidth() / aViewWin.W; in SetViewWindow()237 fWRatio = nNewW / aViewWin.W; in SetDeviceWindow()296 aRetval.setX((double)aDeviceRect.Left() + ((rVec.getX() - aViewWin.X) * fWRatio)); in MapToDevice()
79 double fWRatio; // Device/View-Seitenverhaeltnisse member in Viewport3D
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