Searched refs:fWink (Results 1 – 2 of 2) sorted by relevance
1937 double fWink = nWink; // updating to our new object rotation in NbcRotate() local1938 fWink /= 100.0; in NbcRotate()1939 fObjectRotation = fmod( nSwap ? fObjectRotation - fWink : fObjectRotation + fWink, 360.0 ); in NbcRotate()1976 double fWink = nTextObjRotation; in NbcMirror() local1978 fWink /= 100.0; in NbcMirror()1982 fObjectRotation = fmod( bSingleFlip ? -fWink : fWink, 360.0 ); in NbcMirror()2006 double fWink = nTextObjRotation; in NbcShear() local2008 fWink /= 100.0; in NbcShear()2012 fObjectRotation = fmod( bSingleFlip ? -fWink : fWink, 360.0 ); in NbcShear()
830 double fWink = (double)GetShadowSlant() * F_PI180; in GetShadowPlaneDirection() local831 basegfx::B3DVector aShadowPlaneDir(0.0, sin(fWink), cos(fWink)); in GetShadowPlaneDirection()
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