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Searched refs:isBezierNeeded (Results 1 – 2 of 2) sorted by relevance

/trunk/main/basegfx/source/inc/
H A Dpolygontemplate.hxx102 bool isBezierNeeded() in isBezierNeeded() function in ImplSimpleBezierEntry
219 if(aStart->isBezierNeeded()) in ImplPolygonTemplate()
293 bool bBezierNeededBefore(rDest.isBezierNeeded()); in setBackwardVector()
295 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setBackwardVector()
331 bool bBezierNeededBefore(rDest.isBezierNeeded()); in setForwardVector()
333 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setForwardVector()
464 if(aTestIter->isBezierNeeded()) in remove()
H A DPolygonPoint.hxx102 bool isBezierNeeded() in isBezierNeeded() function in SimpleBezierEntry
293 bool bBezierNeededBefore(rDest.isBezierNeeded()); in setBackwardVector()
295 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setBackwardVector()
331 bool bBezierNeededBefore(rDest.isBezierNeeded()); in setForwardVector()
333 bool bBezierNeededAfter(rDest.isBezierNeeded()); in setForwardVector()
464 if(aTestIter->isBezierNeeded()) in remove()

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