Searched refs:n3DRelativeHeight (Results 1 – 2 of 2) sorted by relevance
368 sal_Int32 n3DRelativeHeight = 100; in createShapes() local375 aAny >>= n3DRelativeHeight; in createShapes()420 double fDepth = this->getTransformedDepth() * (n3DRelativeHeight / 100.0); in createShapes()
652 sal_Int32 n3DRelativeHeight = 100; in initializeCooSysAndSeriesPlotter() local664 xDiaProp->getPropertyValue( C2U( "3DRelativeHeight" ) ) >>= n3DRelativeHeight; in initializeCooSysAndSeriesPlotter()710 if (n3DRelativeHeightOldValue != n3DRelativeHeight) in initializeCooSysAndSeriesPlotter()711 … xPropertySet->setPropertyValue( C2U("3DRelativeHeight"), uno::makeAny(n3DRelativeHeight) ); in initializeCooSysAndSeriesPlotter()
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