Searched refs:nDelayTime (Results 1 – 3 of 3) sorted by relevance
53 rIn >> nDelayTime; in ReadStream()174 return m_aAtom.nDelayTime != 0X7FFFFFFF ? m_aAtom.nDelayTime/1000.0 : 0.0; in GetDelayTimeInSeconds()
42 sal_Int32 nDelayTime; // 1/1000 sec member in Ppt97AnimationInfoAtom
3486 sal_uInt32 nDelayTime = 0; // delay before playing object in ImplWriteObjectEffect() local3986 rSt << nDimColor << nFlags << nSoundRef << nDelayTime in ImplWriteObjectEffect()
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