Searched refs:nFullLength (Results 1 – 2 of 2) sorted by relevance
1120 double nFullLength, nPart1Length, nPart2Length; in PointsToBezier() local1143 nFullLength = nPart2Length + CalcDistance(nFirst+2, nFirst+3); in PointsToBezier()1144 if ( nFullLength < 20 ) in PointsToBezier()1147 if ( nPart2Length == nFullLength ) in PointsToBezier()1149 if ( nPart1Length == nFullLength ) in PointsToBezier()1156 fT1 = nPart1Length / nFullLength; in PointsToBezier()1158 fT2 = nPart2Length / nFullLength; in PointsToBezier()
822 sal_uInt32 a, nInsPos, nFullLength; in DECLARE_LIST() local831 nFullLength = 0L; in DECLARE_LIST()856 nFullLength += pNew->mnLength; in DECLARE_LIST()878 double fStepWidth = ((double)nWidth - (double)nFullLength) / (double)(aEntryList.Count() - 1); in DECLARE_LIST()922 nFullLength = 0L; in DECLARE_LIST()947 nFullLength += pNew->mnLength; in DECLARE_LIST()969 … double fStepWidth = ((double)nHeight - (double)nFullLength) / (double)(aEntryList.Count() - 1); in DECLARE_LIST()
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