Searched refs:nIndNext (Results 1 – 2 of 2) sorted by relevance
233 const sal_uInt32 nIndNext((b + 1L) % nPointCount); in impCreateInBetweenNormals() local234 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); in impCreateInBetweenNormals()244 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); in impCreateInBetweenNormals()758 const sal_uInt32 nIndNext((a + 2L) % nNumSlices); in extractPlanesFromSlice() local759 const Slice3D& rSliceNext(rSliceVector[nIndNext]); in extractPlanesFromSlice()838 if(bCreateNormals && bSmoothNormals && (nIndNext != a)) in extractPlanesFromSlice()
1153 sal_uInt16 nIndNext = ( n == nPntCnt-1 ) ? 0 : n + 1; in ImplReduceEdges() local1154 sal_uInt16 nIndNextNext = ( nIndNext == nPntCnt - 1 ) ? 0 : nIndNext + 1; in ImplReduceEdges()1157 Vector2D aVec3( rPoly[ nIndNext ] ); aVec3 -= rPoly[ n ]; in ImplReduceEdges()1158 Vector2D aVec4( rPoly[ nIndNextNext ] ); aVec4 -= rPoly[ nIndNext ]; in ImplReduceEdges()1167 Vector2D aVecB( rPoly[ nIndNext ] ); in ImplReduceEdges()
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