Searched refs:nLangList (Results 1 – 3 of 3) sorted by relevance
214 m_nLangList = nLangList; in SetLanguageList()219 if ( LANG_LIST_EMPTY != nLangList ) in SetLanguageList()232 if (LANG_LIST_SPELL_AVAIL & nLangList) in SetLanguageList()237 if (LANG_LIST_HYPH_AVAIL & nLangList) in SetLanguageList()242 if (LANG_LIST_THES_AVAIL & nLangList) in SetLanguageList()248 if (LANG_LIST_SPELL_USED & nLangList) in SetLanguageList()254 if (LANG_LIST_HYPH_USED & nLangList) in SetLanguageList()262 if (LANG_LIST_THES_USED & nLangList) in SetLanguageList()275 if ( nLangList & LANG_LIST_ONLY_KNOWN ) in SetLanguageList()289 if ( nLangList & LANG_LIST_ONLY_KNOWN ) in SetLanguageList()[all …]
84 void SetLanguageList( sal_Int16 nLangList,
136 sal_Int16 nLangList = LANG_LIST_WESTERN; in OfaAutoCorrDlg() local139 nLangList |= LANG_LIST_CTL; in OfaAutoCorrDlg()140 aLanguageLB.SetLanguageList( nLangList, sal_True, sal_True ); in OfaAutoCorrDlg()
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