Searched refs:nSectionHeight (Results 1 – 3 of 3) sorted by relevance
1075 aNewPos.Y() -= nSectionHeight; in BegDragObj_createInvisibleObjectAtPosition()1103 aAbsolutePnt.Y() += nSectionHeight; in BegDragObj()1158 aNewObjPos.Y() += nSectionHeight; in BegDragObj()1215 aNewPos.Y() -= nSectionHeight; in BegDragObj()1246 aNewPos.Y() += nSectionHeight; in BegMarkObj()1460 aCurrentSectionPos.Y() += nSectionHeight; in MovAction()1471 const long nSectionHeight = (*aIter)->PixelToLogic((*aIter)->GetOutputSizePixel()).Height(); in MovAction() local1478 aClipRect.Bottom() = aClipRect.Top() + nSectionHeight; in MovAction()1487 aPosForWorkArea.Y() += nSectionHeight; in MovAction()1502 const long nSectionHeight = (*aIter)->PixelToLogic((*aIter)->GetOutputSizePixel()).Height(); in MovAction() local[all …]
2632 const sal_Int32 nSectionHeight = _xSection->getHeight(); in shrinkSectionBottom() local2649 …if (nMaxPositionY > (nSectionHeight - 7) ) // Magic Number, we use a little bit less heights for r… in shrinkSectionBottom()2666 const sal_Int32 nSectionHeight = _xSection->getHeight(); in shrinkSectionTop() local2667 sal_Int32 nMinPositionY = nSectionHeight; in shrinkSectionTop()2694 const sal_Int32 nNewSectionHeight = nSectionHeight - nMinPositionY; in shrinkSectionTop()
1206 sal_Int32 nSectionHeight = xFixedLine->getSection()->getHeight(); in exportAutoStyle() local1229 if ( (aPos.Y + aSize.Height) == nSectionHeight ) in exportAutoStyle()
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