Searched refs:nVisualDepth (Results 1 – 2 of 2) sorted by relevance
100 int nVisualDepth = pDisplay->GetColormap( m_nScreen ).GetVisual().GetDepth(); in Init() local110 if( nDeviceDepth == nVisualDepth ) in Init()
588 const int nVisualDepth = pVisualFormat->depth; in DrawServerAAFontString() local589 SalDisplay::RenderEntry& rEntry = GetDisplay()->GetRenderEntries( m_nScreen )[ nVisualDepth ]; in DrawServerAAFontString()601 … DBG_ASSERT( static_cast<unsigned>(nVisualDepth) == nDrawDepth, "depth messed up for XRender" ); in DrawServerAAFontString()604 rEntry.m_aPixmap = ::XCreatePixmap( pDisplay, hDrawable_, 1, 1, nVisualDepth ); in DrawServerAAFontString()
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