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Searched refs:nWait (Results 1 – 12 of 12) sorted by relevance

/trunk/main/vcl/inc/vcl/
H A Danimate.hxx67 long nWait; member
78 nWait ( _nWait ), in AnimationBitmap()
87 rAnimBmp.nWait == nWait && in operator ==()
98 rAnimBmp.nWait == nWait && in IsEqual()
/trunk/main/framework/qa/complex/framework/autosave/
H A DAutoSave.java368 long nWait = (long)aRandom.nextInt(30000); // 30 sec. in closeDoc() local
371 m_aLog.log(Protocol.TYPE_INFO, "sleep for "+nWait+" ms"); in closeDoc()
374 wait(nWait); in closeDoc()
446 long nWait = (long)aRandom.nextInt(120000); in impl_checkConcurrentAutoSaveToNormalUISave() local
447 m_aLog.log(Protocol.TYPE_INFO, "sleep for "+nWait+" ms"); in impl_checkConcurrentAutoSaveToNormalUISave()
450 wait(nWait); in impl_checkConcurrentAutoSaveToNormalUISave()
/trunk/main/vcl/source/gdi/
H A Danimate.cxx73 UInt32ToSVBT32( (long) nWait, aBT32 ); in GetChecksum()
334 ( ANIMATION_TIMEOUT_ON_CLICK != ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ) ) in Start()
371 ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ); in Start()
427 else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait ) in Draw()
562 ImplRestartTimer( pStepBmp->nWait ); in IMPL_LINK()
852 …OStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait ); in operator <<()
917 rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 ); in operator >>()
/trunk/main/fpicker/source/win32/filepicker/
H A Dasyncrequests.cxx155 ::sal_Int16 nWait ) in triggerRequestThreadAware() argument
161 else if (nWait == BLOCKED) in triggerRequestThreadAware()
163 else if (nWait == PROCESS_MESSAGES) in triggerRequestThreadAware()
H A Dasyncrequests.hxx198 ::sal_Int16 nWait );
/trunk/main/basctl/source/basicide/
H A Dbasobj3.cxx373 sal_uInt16 nWait = 0; in BasicStopped() local
380 nWait++; in BasicStopped()
383 *pnWaitCount = nWait; in BasicStopped()
/trunk/main/basic/source/runtime/
H A Dmethods1.cxx594 long nWait = 0; in Wait_Impl() local
600 nWait = (long)( dSecs * 1000 ); // wait in thousands of sec in Wait_Impl()
603 nWait = rPar.Get(1)->GetLong(); in Wait_Impl()
604 if( nWait < 0 ) in Wait_Impl()
611 aTimer.SetTimeout( nWait ); in Wait_Impl()
/trunk/main/drawinglayer/source/primitive2d/
H A Dgraphicprimitivehelper2d.cxx87 sal_uInt32 nWaitTime(rAnimBitmap.nWait * 10); in generateStepTime()
93 if(ANIMATION_TIMEOUT_ON_CLICK == rAnimBitmap.nWait) in generateStepTime()
/trunk/main/sd/source/ui/dlg/
H A Danimobjs.cxx940 long nTime = rAnimBmp.nWait; in AddObj()
1161 aAnimBmp.nWait = nTime; in CreateAnimObj()
/trunk/main/slideshow/source/engine/shapes/
H A Dgdimtftools.cxx482 sal_Int32 nWaitTime100thSeconds( rAnimBmp.nWait ); in getAnimationFromGraphic()
/trunk/main/filter/source/graphicfilter/egif/
H A Degif.cxx222 rAnimBmp.nWait, rAnimBmp.eDisposal ); in WriteAnimation()
/trunk/main/svtools/source/filter/igif/
H A Dgifread.cxx564 aAnimBmp.nWait = ( nTimer != 65535 ) ? nTimer : ANIMATION_TIMEOUT_ON_CLICK; in CreateNewBitmaps()

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