Searched refs:pl2 (Results 1 – 1 of 1) sorted by relevance
291 sal_uInt8 pl1 = 0,pl2= 0; // Masken fuer die Planes in SgfFilterBMap() local362 pl1=0x10; pl2=0x01; in SgfFilterBMap()364 pl1<<=1; pl2<<=1; in SgfFilterBMap()370 if (b & 0x40) pBuf[a ]|=pl2; in SgfFilterBMap()372 if (b & 0x10) pBuf[a+1]|=pl2; in SgfFilterBMap()374 if (b & 0x04) pBuf[a+2]|=pl2; in SgfFilterBMap()376 if (b & 0x01) pBuf[a+3]|=pl2; in SgfFilterBMap()
Completed in 27 milliseconds