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Searched refs:rAnimBmp (Results 1 – 6 of 6) sorted by relevance

/trunk/main/vcl/inc/vcl/
H A Danimate.hxx84 return( rAnimBmp.aBmpEx == aBmpEx && in operator ==()
85 rAnimBmp.aPosPix == aPosPix && in operator ==()
86 rAnimBmp.aSizePix == aSizePix && in operator ==()
87 rAnimBmp.nWait == nWait && in operator ==()
88 rAnimBmp.eDisposal == eDisposal && in operator ==()
89 rAnimBmp.bUserInput == bUserInput ); in operator ==()
92 sal_Bool operator!=( const AnimationBitmap& rAnimBmp ) const { return !( *this == rAnimBmp ); } in operator !=()
96 return( rAnimBmp.aPosPix == aPosPix && in IsEqual()
97 rAnimBmp.aSizePix == aSizePix && in IsEqual()
98 rAnimBmp.nWait == nWait && in IsEqual()
[all …]
/trunk/main/slideshow/source/engine/shapes/
H A Dgdimtftools.cxx393 switch(rAnimBmp.eDisposal) in getAnimationFromGraphic()
397 aVDev.DrawBitmapEx(rAnimBmp.aPosPix, in getAnimationFromGraphic()
398 rAnimBmp.aBmpEx); in getAnimationFromGraphic()
423 const Bitmap aMask(rAnimBmp.aBmpEx.GetMask()); in getAnimationFromGraphic()
424 const Bitmap aContent(rAnimBmp.aBmpEx.GetBitmap()); in getAnimationFromGraphic()
427 aVDev.DrawBitmap(rAnimBmp.aPosPix, aContent); in getAnimationFromGraphic()
438 aVDevMask.DrawBitmap(rAnimBmp.aPosPix, aMask); in getAnimationFromGraphic()
445 aVDev.DrawBitmapEx(rAnimBmp.aPosPix, in getAnimationFromGraphic()
446 rAnimBmp.aBmpEx); in getAnimationFromGraphic()
452 aVDev.DrawBitmapEx(rAnimBmp.aPosPix, in getAnimationFromGraphic()
[all …]
/trunk/main/cppcanvas/source/wrapper/
H A Dvclfactory.cxx309 const AnimationBitmap& rAnimBmp( rAnim.Get((sal_uInt16)i) ); in createAnimatedSprite() local
317 if( rAnimBmp.eDisposal == DISPOSE_BACK ) in createAnimatedSprite()
322 else if( rAnimBmp.eDisposal == DISPOSE_PREVIOUS ) in createAnimatedSprite()
329 OSL_ENSURE( rAnimBmp.eDisposal!=DISPOSE_FULL, in createAnimatedSprite()
333 aBmpEx.CopyPixel( Rectangle( rAnimBmp.aPosPix, in createAnimatedSprite()
334 rAnimBmp.aSizePix ), in createAnimatedSprite()
336 rAnimBmp.aSizePix ), in createAnimatedSprite()
337 &rAnimBmp.aBmpEx ); in createAnimatedSprite()
341 if( rAnimBmp.eDisposal == DISPOSE_NOT ) in createAnimatedSprite()
/trunk/main/vcl/source/gdi/
H A Danimate.cxx844 const AnimationBitmap& rAnimBmp = rAnimation.Get( i ); in operator <<() local
848 WriteDIBBitmapEx(rAnimBmp.aBmpEx, rOStm); in operator <<()
849 rOStm << rAnimBmp.aPosPix; in operator <<()
850 rOStm << rAnimBmp.aSizePix; in operator <<()
852 …rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait … in operator <<()
853 rOStm << (sal_uInt16) rAnimBmp.eDisposal; in operator <<()
854 rOStm << (sal_uInt8) rAnimBmp.bUserInput; in operator <<()
/trunk/main/filter/source/graphicfilter/egif/
H A Degif.cxx219 const AnimationBitmap& rAnimBmp = rAnimation.Get( i ); in WriteAnimation() local
221 WriteBitmapEx( rAnimBmp.aBmpEx, rAnimBmp.aPosPix, sal_True, in WriteAnimation()
222 rAnimBmp.nWait, rAnimBmp.eDisposal ); in WriteAnimation()
/trunk/main/sd/source/ui/dlg/
H A Danimobjs.cxx923 const AnimationBitmap& rAnimBmp = aAnimation.Get( i ); in AddObj() local
925 pBitmapEx = new BitmapEx( rAnimBmp.aBmpEx ); in AddObj()
940 long nTime = rAnimBmp.nWait; in AddObj()

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