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Searched refs:tryToCheckLastVisualisationDirectHit (Results 1 – 3 of 3) sorted by relevance

/trunk/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dsceneprimitive2d.hxx126 …bool tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult…
/trunk/main/drawinglayer/source/processor2d/
H A Dhittestprocessor2d.cxx166 if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult)) in check3DHit()
/trunk/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx364 …bool ScenePrimitive2D::tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoin… in tryToCheckLastVisualisationDirectHit() function in drawinglayer::primitive2d::ScenePrimitive2D

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