Searched refs:tryToCheckLastVisualisationDirectHit (Results 1 – 3 of 3) sorted by relevance
126 …bool tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult…
166 if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult)) in check3DHit()
364 …bool ScenePrimitive2D::tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoin… in tryToCheckLastVisualisationDirectHit() function in drawinglayer::primitive2d::ScenePrimitive2D
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