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21 
22 
23 
24 #ifndef INCLUDED_CANVAS_SURFACERECT_HXX
25 #define INCLUDED_CANVAS_SURFACERECT_HXX
26 
27 #include <basegfx/point/b2ipoint.hxx>
28 #include <basegfx/vector/b2isize.hxx>
29 
30 namespace canvas
31 {
32 	//////////////////////////////////////////////////////////////////////////////////
33 	// SurfaceRect
34 	//////////////////////////////////////////////////////////////////////////////////
35 
36 	struct SurfaceRect
37 	{
38 		::basegfx::B2IPoint maPos;
39 		::basegfx::B2ISize  maSize;
40 		::basegfx::B2IPoint maBackup;
41 		bool                bEnabled;
42 
SurfaceRectcanvas::SurfaceRect43 		explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
44 			maPos(),
45 			maSize(rSize),
46 			maBackup(),
47 			bEnabled(true)
48 		{
49 		}
50 
51 		// coordinates contained in this rectangle are
52 		// constrained to the following rules:
53 		// 1) p.x >= pos.x
54 		// 2) p.x <= pos.x+size.x
55 		// 3) p.y >= pos.y
56 		// 4) p.y <= pos.y+size.y
57 		// in other words, 'size' means the number of pixels
58 		// this rectangle encloses plus one. for example with pos[0,0]
59 		// and size[512,512], p[512,512] would return inside.
60 		// a size of [0,0] therefore denotes a one-by-one rectangle.
pointInsidecanvas::SurfaceRect61 		bool pointInside( sal_Int32 px, sal_Int32 py ) const
62 		{
63 			const sal_Int32 x1(maPos.getX());
64 			const sal_Int32 y1(maPos.getY());
65 			const sal_Int32 x2(maPos.getX()+maSize.getX());
66 			const sal_Int32 y2(maPos.getY()+maSize.getY());
67 			if(px  < x1) return false;
68 			if(px >= x2) return false;
69 			if(py  < y1) return false;
70 			if(py >= y2) return false;
71 			return true;
72 		}
73 
74 		// returns true if the horizontal line intersects the rect.
hLineIntersectcanvas::SurfaceRect75 		bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
76 		{
77 			const sal_Int32 x1(maPos.getX());
78 			const sal_Int32 y1(maPos.getY());
79 			const sal_Int32 x2(maPos.getX()+maSize.getX());
80 			const sal_Int32 y2(maPos.getY()+maSize.getY());
81 			if(ly < y1) return false;
82 			if(ly >= y2) return false;
83 			if((lx1 < x1) && (lx2 < x1)) return false;
84 			if((lx1 >= x2) && (lx2 >= x2)) return false;
85 			return true;
86 		}
87 
88 		//! Returns true if the vertical line intersects the rect.
vLineIntersectcanvas::SurfaceRect89 		bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
90 		{
91 			const sal_Int32 x1(maPos.getX());
92 			const sal_Int32 y1(maPos.getY());
93 			const sal_Int32 x2(maPos.getX()+maSize.getX());
94 			const sal_Int32 y2(maPos.getY()+maSize.getY());
95 			if(lx < x1) return false;
96 			if(lx >= x2) return false;
97 			if((ly1 < y1) && (ly2 < y1)) return false;
98 			if((ly1 >= y2) && (ly2 >= y2)) return false;
99 			return true;
100 		}
101 
102 		// returns true if the passed rect intersects this one.
intersectioncanvas::SurfaceRect103 		bool intersection( const SurfaceRect& r ) const
104 		{
105 			const sal_Int32 x1(maPos.getX());
106 			const sal_Int32 y1(maPos.getY());
107 			const sal_Int32 x2(maPos.getX()+maSize.getX());
108 			const sal_Int32 y2(maPos.getY()+maSize.getY());
109 			if(r.hLineIntersect(x1,x2,y1)) return true;
110 			if(r.hLineIntersect(x1,x2,y2)) return true;
111 			if(r.vLineIntersect(x1,y1,y2)) return true;
112 			if(r.vLineIntersect(x2,y1,y2)) return true;
113 			return false;
114 		}
115 
insidecanvas::SurfaceRect116 		bool inside( const SurfaceRect& r ) const
117 		{
118 			const sal_Int32 x1(maPos.getX());
119 			const sal_Int32 y1(maPos.getY());
120 			const sal_Int32 x2(maPos.getX()+maSize.getX());
121 			const sal_Int32 y2(maPos.getY()+maSize.getY());
122 			if(!(r.pointInside(x1,y1))) return false;
123 			if(!(r.pointInside(x2,y1))) return false;
124 			if(!(r.pointInside(x2,y2))) return false;
125 			if(!(r.pointInside(x1,y2))) return false;
126 			return true;
127 		}
128 	};
129 }
130 
131 #endif
132