xref: /aoo4110/main/canvas/source/vcl/backbuffer.cxx (revision b1cdbd2c)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_canvas.hxx"
26 
27 #include "backbuffer.hxx"
28 
29 
30 namespace vclcanvas
31 {
BackBuffer(const OutputDevice & rRefDevice,bool bMonochromeBuffer)32     BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
33                             bool 				bMonochromeBuffer ) :
34         maVDev( new VirtualDevice( rRefDevice,
35                                    bMonochromeBuffer ) )
36     {
37 		if( !bMonochromeBuffer )
38         {
39             // #i95645#
40 #if defined( QUARTZ )
41             // use AA on VCLCanvas for Mac
42             maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
43 #else
44             // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
45             // is not required to do AA. It would need to be adapted to use it correctly
46             // (especially gradient painting). This will need extra work.
47 			maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
48 #endif
49         }
50     }
51 
getOutDev()52     OutputDevice& BackBuffer::getOutDev()
53     {
54         return maVDev.get();
55     }
56 
getOutDev() const57     const OutputDevice& BackBuffer::getOutDev() const
58     {
59         return maVDev.get();
60     }
61 
setSize(const::Size & rNewSize)62     void BackBuffer::setSize( const ::Size& rNewSize )
63     {
64         maVDev->SetOutputSizePixel( rNewSize );
65     }
66 
67 }
68