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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
25 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 //////////////////////////////////////////////////////////////////////////////
29 // predefines
30 
31 namespace drawinglayer { namespace attribute {
32 	class ImpMaterialAttribute3D;
33 }}
34 
35 namespace basegfx {
36 	class BColor;
37 }
38 
39 //////////////////////////////////////////////////////////////////////////////
40 
41 namespace drawinglayer
42 {
43 	namespace attribute
44 	{
45 		class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D
46 		{
47 		private:
48 			ImpMaterialAttribute3D*								mpMaterialAttribute3D;
49 
50 		public:
51 			// constructors/destructor
52 			MaterialAttribute3D(
53                 const basegfx::BColor& rColor,
54                 const basegfx::BColor& rSpecular,
55                 const basegfx::BColor& rEmission,
56                 sal_uInt16 nSpecularIntensity);
57 			MaterialAttribute3D(const basegfx::BColor& rColor);
58 			MaterialAttribute3D();
59 			MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
60 			~MaterialAttribute3D();
61 
62 			// assignment operator
63 			MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
64 
65             // checks if the incarnation is default constructed
66             bool isDefault() const;
67 
68             // compare operator
69 			bool operator==(const MaterialAttribute3D& rCandidate) const;
70 
71 			// data read access
72 			const basegfx::BColor& getColor() const;
73 			const basegfx::BColor& getSpecular() const;
74 			const basegfx::BColor& getEmission() const;
75 			sal_uInt16 getSpecularIntensity() const;
76 		};
77 	} // end of namespace attribute
78 } // end of namespace drawinglayer
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
83 
84 // eof
85