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21 
22 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
23 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
24 
25 #include <drawinglayer/drawinglayerdllapi.h>
26 #include <com/sun/star/drawing/ProjectionMode.hpp>
27 #include <com/sun/star/drawing/ShadeMode.hpp>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 // predefines
31 
32 namespace drawinglayer { namespace attribute {
33     class ImpSdrSceneAttribute;
34 }}
35 
36 //////////////////////////////////////////////////////////////////////////////
37 
38 namespace drawinglayer
39 {
40 	namespace attribute
41 	{
42 		class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
43 		{
44         private:
45             ImpSdrSceneAttribute*               mpSdrSceneAttribute;
46 
47 		public:
48             /// constructors/assignmentoperator/destructor
49 			SdrSceneAttribute(
50 				double fDistance,
51 				double fShadowSlant,
52 				::com::sun::star::drawing::ProjectionMode aProjectionMode,
53 				::com::sun::star::drawing::ShadeMode aShadeMode,
54 				bool bTwoSidedLighting);
55 			SdrSceneAttribute();
56 			SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
57 			SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
58 			~SdrSceneAttribute();
59 
60             // checks if the incarnation is default constructed
61             bool isDefault() const;
62 
63 			// compare operator
64 			bool operator==(const SdrSceneAttribute& rCandidate) const;
65 
66             // data read access
67 			double getDistance() const;
68 			double getShadowSlant() const;
69 			::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
70 			::com::sun::star::drawing::ShadeMode getShadeMode() const;
71 			bool getTwoSidedLighting() const;
72 		};
73 	} // end of namespace attribute
74 } // end of namespace drawinglayer
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
79 
80 // eof
81