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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
29 #include <vcl/bitmapex.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 
32 //////////////////////////////////////////////////////////////////////////////
33 // DiscreteShadowPrimitive2D class
34 
35 namespace drawinglayer
36 {
37 	namespace primitive2d
38 	{
39 		/** DiscreteShadow data class
40 
41          */
42 		class DRAWINGLAYER_DLLPUBLIC DiscreteShadow
43 		{
44 		private:
45 			/// the original shadow BitmapEx in a special form
46 			BitmapEx					maBitmapEx;
47 
48 			/// buffered extracted parts of CombinedShadow for easier usage
49 			BitmapEx					maTopLeft;
50 			BitmapEx					maTop;
51 			BitmapEx					maTopRight;
52 			BitmapEx					maRight;
53 			BitmapEx					maBottomRight;
54 			BitmapEx					maBottom;
55 			BitmapEx					maBottomLeft;
56 			BitmapEx					maLeft;
57 
58 		public:
59 			/// constructor
60 			DiscreteShadow(const BitmapEx& rBitmapEx);
61 
62 			/// data read access
getBitmapEx() const63 			const BitmapEx& getBitmapEx() const { return maBitmapEx; }
64 
65             /// compare operator
operator ==(const DiscreteShadow & rCompare) const66 			bool operator==(const DiscreteShadow& rCompare) const
67 			{
68 				return getBitmapEx() == rCompare.getBitmapEx();
69 			}
70 
71 			/// helper accesses which create on-demand needed segments
72 			const BitmapEx& getTopLeft() const;
73 			const BitmapEx& getTop() const;
74 			const BitmapEx& getTopRight() const;
75 			const BitmapEx& getRight() const;
76 			const BitmapEx& getBottomRight() const;
77 			const BitmapEx& getBottom() const;
78 			const BitmapEx& getBottomLeft() const;
79 			const BitmapEx& getLeft() const;
80 		};
81 
82 		/** DiscreteShadowPrimitive2D class
83 
84          */
85 		class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D : public DiscreteMetricDependentPrimitive2D
86 		{
87         private:
88 			// the object transformation of the rectangular object
89 			basegfx::B2DHomMatrix		maTransform;
90 
91 			// the bitmap shadow data
92             DiscreteShadow				maDiscreteShadow;
93 
94 		protected:
95 			/// create local decomposition
96 			virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
97 
98         public:
99             /// constructor
100 			DiscreteShadowPrimitive2D(
101 				const basegfx::B2DHomMatrix& rTransform,
102 				const DiscreteShadow& rDiscreteShadow);
103 
104 			/// data read access
getTransform() const105 			const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
getDiscreteShadow() const106 			const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; }
107 
108             /// compare operator
109 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
110 
111 			/// get range
112 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
113 
114 			/// provide unique ID
115 			DeclPrimitrive2DIDBlock()
116 		};
117 	} // end of namespace primitive2d
118 } // end of namespace drawinglayer
119 
120 //////////////////////////////////////////////////////////////////////////////
121 
122 #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
123 
124 //////////////////////////////////////////////////////////////////////////////
125 // eof
126