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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 // GroupPrimitive2D class
32 
33 namespace drawinglayer
34 {
35 	namespace primitive2d
36 	{
37         /** GroupPrimitive2D class
38 
39             Baseclass for all grouping 2D primitives
40 
41             The grouping primitive in it's basic form is capable of holding
42             a child primitive content and returns it on decomposition on default.
43             It is used for two main purposes, but more may apply:
44 
45             - to transport extended information, e.g. for text classification,
46               see e.g. TextHierarchy*Primitive2D implementations. Since they
47               decompose to their child content, renderers not aware/interested
48               in that extra information will just ignore these primitives
49 
50             - to encapsulate common geometry, e.g. the ShadowPrimitive2D implements
51               applying a generic shadow to a child sequence by adding the needed
52               offset and color stuff in the decomposition
53 
54             In most cases the decomposition is straightforward, so by default
55             this primitive will not buffer the result and is not derived from
56             BufferedDecompositionPrimitive2D, but from BasePrimitive2D.
57 
58             A renderer has to take GroupPrimitive2D derivations into account which
59             are used to hold a state.
60 
61             Current Basic 2D StatePrimitives are:
62 
63             - TransparencePrimitive2D (objects with freely defined transparence)
64             - InvertPrimitive2D (for XOR)
65             - MaskPrimitive2D (for masking)
66             - ModifiedColorPrimitive2D (for a stack of color modifications)
67             - TransformPrimitive2D (for a transformation stack)
68          */
69 		class DRAWINGLAYER_DLLPUBLIC GroupPrimitive2D : public BasePrimitive2D
70 		{
71 		private:
72 			/// the children. Declared private since this shall never be changed at all after construction
73 			Primitive2DSequence								maChildren;
74 
75 		public:
76 			/// constructor
77 			GroupPrimitive2D(const Primitive2DSequence& rChildren);
78 
79 			/// data read access
getChildren() const80 			const Primitive2DSequence& getChildren() const { return maChildren; }
81 
82 			/// compare operator
83 			virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
84 
85 			/// local decomposition. Implementation will just return children
86 			virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
87 
88 			/// provide unique ID
89 			DeclPrimitrive2DIDBlock()
90 		};
91 	} // end of namespace primitive2d
92 } // end of namespace drawinglayer
93 
94 //////////////////////////////////////////////////////////////////////////////
95 
96 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
97 
98 //////////////////////////////////////////////////////////////////////////////
99 // eof
100