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21 
22 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
23 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
24 
25 #include <drawinglayer/drawinglayerdllapi.h>
26 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
27 
28 //////////////////////////////////////////////////////////////////////////////
29 
30 namespace drawinglayer
31 {
32 	namespace primitive2d
33 	{
34 		// This primitive is used to represent geometry for non-visible objects,
35 		// e.g. a PresObj's outline. To still be able to use primitives for HitTest
36         // functionality, the 2d decompositions will produce an as much as possible
37         // simplified line geometry encapsulated in this primtive when there is no
38         // line geometry. In a further enchanced version this may change to 'if neither
39         // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
40         // so no one not knowing it will be influenced. Only helper processors for hit test
41         // (and maybe BoundRect extractors) will use it and it's children subcontent.
42 		class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D : public GroupPrimitive2D
43 		{
44 		public:
45 			HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren);
46 
47 			// despite returning an empty decomposition since it's no visualisation data,
48 			// range calculation is intended to use hidden geometry, so
49 			// the local implementation will return the children's range
50 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
51 
52 			/// local decomposition. Implementation will return empty Primitive2DSequence
53 			virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
54 
55 			// provide unique ID
56 			DeclPrimitrive2DIDBlock()
57 		};
58 	} // end of namespace primitive2d
59 } // end of namespace drawinglayer
60 
61 //////////////////////////////////////////////////////////////////////////////
62 
63 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
64 
65 //////////////////////////////////////////////////////////////////////////////
66 // eof
67