1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX 25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX 26 27 #include <drawinglayer/drawinglayerdllapi.h> 28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx> 29 30 ////////////////////////////////////////////////////////////////////////////// 31 32 namespace drawinglayer 33 { 34 namespace primitive3d 35 { 36 /** GroupPrimitive3D class 37 38 Baseclass for all grouping 3D primitives 39 40 The description/functionality is identical with the 2D case in groupprimitive2d.hxx, 41 please see there for detailed information. 42 43 Current Basic 3D StatePrimitives are: 44 45 - ModifiedColorPrimitive3D (for a stack of color modifications) 46 - ShadowPrimitive3D (for 3D objects with shadow; this is a special case 47 since the shadow of a 3D primitive is a 2D primitive set) 48 - TexturePrimitive3D (with the following variations) 49 - GradientTexturePrimitive3D (for 3D gradient fill) 50 - BitmapTexturePrimitive3D (for 3D Bitmap fill) 51 - TransparenceTexturePrimitive3D (for 3D transparence) 52 - HatchTexturePrimitive3D (for 3D hatch fill) 53 - TransformPrimitive3D (for a transformation stack) 54 */ 55 class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D 56 { 57 private: 58 /// the children. Declared private since this shall never be changed at all after construction 59 Primitive3DSequence maChildren; 60 61 public: 62 /// constructor 63 GroupPrimitive3D(const Primitive3DSequence& rChildren); 64 65 /// data read access getChildren() const66 Primitive3DSequence getChildren() const { return maChildren; } 67 68 /// compare operator 69 virtual bool operator==( const BasePrimitive3D& rPrimitive ) const; 70 71 /// local decomposition. Implementation will just return children 72 virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; 73 74 /// provide unique ID 75 DeclPrimitrive3DIDBlock() 76 }; 77 } // end of namespace primitive3d 78 } // end of namespace drawinglayer 79 80 ////////////////////////////////////////////////////////////////////////////// 81 82 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX 83 84 ////////////////////////////////////////////////////////////////////////////// 85 // eof 86