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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <basegfx/polygon/b2dpolygontools.hxx>
30 #include <basegfx/polygon/b3dpolypolygontools.hxx>
31 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
32 #include <basegfx/tools/canvastools.hxx>
33 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
34 #include <drawinglayer/geometry/viewinformation3d.hxx>
35 #include <drawinglayer/attribute/sdrfillattribute.hxx>
36 #include <drawinglayer/attribute/sdrlineattribute.hxx>
37 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
38 
39 //////////////////////////////////////////////////////////////////////////////
40 
41 using namespace com::sun::star;
42 
43 //////////////////////////////////////////////////////////////////////////////
44 
45 namespace drawinglayer
46 {
47 	namespace primitive3d
48 	{
create3DDecomposition(const geometry::ViewInformation3D & rViewInformation) const49 		Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
50 		{
51 			Primitive3DSequence aRetval;
52 
53 			// get slices
54 			const Slice3DVector& rSliceVector = getSlices();
55 
56 			if(rSliceVector.size())
57 			{
58 				const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
59 				const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
60 				sal_uInt32 a;
61 
62 				// decide what to create
63 				const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
64 				const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
65 				const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
66 				const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
67 				basegfx::B2DHomMatrix aTexTransform;
68 
69 				if(!getSdrLFSAttribute().getFill().isDefault()
70                     && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
71 				{
72 					aTexTransform.set(0, 0, 0.0);
73 					aTexTransform.set(0, 1, 1.0);
74 					aTexTransform.set(1, 0, 1.0);
75 					aTexTransform.set(1, 1, 0.0);
76 
77 					aTexTransform.translate(0.0, -0.5);
78 					aTexTransform.scale(1.0, -1.0);
79 					aTexTransform.translate(0.0, 0.5);
80 				}
81 
82 				// create geometry
83 				::std::vector< basegfx::B3DPolyPolygon > aFill;
84 				extractPlanesFromSlice(aFill, rSliceVector,
85 					bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation,
86 					0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
87 
88 				// get full range
89 				const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
90 
91 				// normal creation
92 				if(!getSdrLFSAttribute().getFill().isDefault())
93 				{
94 					if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
95 					{
96 						applyNormalsKindSphereTo3DGeometry(aFill, aRange);
97 					}
98 					else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
99 					{
100 						applyNormalsKindFlatTo3DGeometry(aFill);
101 					}
102 
103 					if(getSdr3DObjectAttribute().getNormalsInvert())
104 					{
105 						applyNormalsInvertTo3DGeometry(aFill);
106 					}
107 				}
108 
109 				// texture coordinates
110 				if(!getSdrLFSAttribute().getFill().isDefault())
111 				{
112 					applyTextureTo3DGeometry(
113 						getSdr3DObjectAttribute().getTextureProjectionX(),
114 						getSdr3DObjectAttribute().getTextureProjectionY(),
115 						aFill,
116 						aRange,
117 						getTextureSize());
118 				}
119 
120 				if(!getSdrLFSAttribute().getFill().isDefault())
121 				{
122 					// add fill
123 					aRetval = create3DPolyPolygonFillPrimitives(
124 						aFill,
125 						getTransform(),
126 						getTextureSize(),
127 						getSdr3DObjectAttribute(),
128 						getSdrLFSAttribute().getFill(),
129 						getSdrLFSAttribute().getFillFloatTransGradient());
130 				}
131 				else
132 				{
133 					// create simplified 3d hit test geometry
134                     aRetval = createHiddenGeometryPrimitives3D(
135 				        aFill,
136 				        getTransform(),
137 				        getTextureSize(),
138 				        getSdr3DObjectAttribute());
139 				}
140 
141 				// add line
142 				if(!getSdrLFSAttribute().getLine().isDefault())
143 				{
144                     if(getSdr3DObjectAttribute().getReducedLineGeometry())
145                     {
146 						// create geometric outlines with reduced line geometry for chart
147 						const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
148 						const sal_uInt32 nCount(aHorLine.count());
149 						basegfx::B3DPolyPolygon aNewLineGeometry;
150 
151 						for(a = 1; a < nCount; a++)
152 						{
153 							// for each loop pair create the connection edges
154 							createReducedOutlines(
155 								rViewInformation,
156 								getTransform(),
157 								aHorLine.getB3DPolygon(a - 1),
158 								aHorLine.getB3DPolygon(a),
159 								aNewLineGeometry);
160 						}
161 
162 						for(a = 0; a < nCount; a++)
163 						{
164 							// filter hor lines for empty loops (those who have their defining point on the Y-Axis)
165 							basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
166 							aCandidate.removeDoublePoints();
167 
168 							if(aCandidate.count())
169 							{
170 								aNewLineGeometry.append(aCandidate);
171 							}
172 						}
173 
174 						if(aNewLineGeometry.count())
175 						{
176 							const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
177                                 aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
178 							appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
179 						}
180 					}
181 					else
182 					{
183 						// extract line geometry from slices
184 						const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
185 						const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
186 
187 						// add horizontal lines
188 						const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
189                             aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
190 						appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
191 
192 						// add vertical lines
193 						const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
194                             aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
195 						appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
196 					}
197 				}
198 
199 				// add shadow
200 				if(!getSdrLFSAttribute().getShadow().isDefault()
201                     && aRetval.hasElements())
202 				{
203 					const Primitive3DSequence aShadow(createShadowPrimitive3D(
204                         aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
205 					appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
206 				}
207 			}
208 
209 			return aRetval;
210 		}
211 
impCreateSlices()212 		void SdrLathePrimitive3D::impCreateSlices()
213 		{
214 			// prepare the polygon. No double points, correct orientations and a correct
215 			// outmost polygon are needed
216             // Also important: subdivide here to ensure equal point count for all slices (!)
217 			maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon());
218 			maCorrectedPolyPolygon.removeDoublePoints();
219 			maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
220 			maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
221 
222 			// check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
223 			// that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different
224 			// at all (and not always)
225 			const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
226 			const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L));
227 
228 			if(nSubEdgeCount != getVerticalSegments())
229 			{
230 				maCorrectedPolyPolygon = basegfx::tools::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
231 			}
232 
233 			// prepare slices as geometry
234 			createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
235 		}
236 
getSlices() const237 		const Slice3DVector& SdrLathePrimitive3D::getSlices() const
238 		{
239 			// This can be made dependent of  getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
240 			// again when no longer geometry is needed for non-visible 3D objects as it is now for chart
241 			if(getPolyPolygon().count() && !maSlices.size())
242 			{
243 			    ::osl::Mutex m_mutex;
244 				const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
245 			}
246 
247 			return maSlices;
248 		}
249 
SdrLathePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute,const basegfx::B2DPolyPolygon & rPolyPolygon,sal_uInt32 nHorizontalSegments,sal_uInt32 nVerticalSegments,double fDiagonal,double fBackScale,double fRotation,bool bSmoothNormals,bool bSmoothHorizontalNormals,bool bSmoothLids,bool bCharacterMode,bool bCloseFront,bool bCloseBack)250 		SdrLathePrimitive3D::SdrLathePrimitive3D(
251 			const basegfx::B3DHomMatrix& rTransform,
252 			const basegfx::B2DVector& rTextureSize,
253 			const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
254 			const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
255 			const basegfx::B2DPolyPolygon& rPolyPolygon,
256 			sal_uInt32 nHorizontalSegments,
257 			sal_uInt32 nVerticalSegments,
258 			double fDiagonal,
259 			double fBackScale,
260 			double fRotation,
261 			bool bSmoothNormals,
262 			bool bSmoothHorizontalNormals,
263 			bool bSmoothLids,
264 			bool bCharacterMode,
265 			bool bCloseFront,
266 			bool bCloseBack)
267 		:	SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
268             maCorrectedPolyPolygon(),
269             maSlices(),
270 			maPolyPolygon(rPolyPolygon),
271 			mnHorizontalSegments(nHorizontalSegments),
272 			mnVerticalSegments(nVerticalSegments),
273 			mfDiagonal(fDiagonal),
274 			mfBackScale(fBackScale),
275 			mfRotation(fRotation),
276             mpLastRLGViewInformation(0),
277 			mbSmoothNormals(bSmoothNormals),
278 			mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
279 			mbSmoothLids(bSmoothLids),
280 			mbCharacterMode(bCharacterMode),
281 			mbCloseFront(bCloseFront),
282 			mbCloseBack(bCloseBack)
283 		{
284 			// make sure Rotation is positive
285 			if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
286 			{
287 				mfRotation = 0.0;
288 			}
289 
290 			// make sure the percentage value getDiagonal() is between 0.0 and 1.0
291 			if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
292 			{
293 				mfDiagonal = 0.0;
294 			}
295 			else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
296 			{
297 				mfDiagonal = 1.0;
298 			}
299 
300 			// no close front/back when polygon is not closed
301 			if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
302 			{
303 				mbCloseFront = mbCloseBack = false;
304 			}
305 
306 			// no edge rounding when not closing
307 			if(!getCloseFront() && !getCloseBack())
308 			{
309 				mfDiagonal = 0.0;
310 			}
311 		}
312 
~SdrLathePrimitive3D()313         SdrLathePrimitive3D::~SdrLathePrimitive3D()
314         {
315             if(mpLastRLGViewInformation)
316             {
317                 delete mpLastRLGViewInformation;
318             }
319         }
320 
operator ==(const BasePrimitive3D & rPrimitive) const321 		bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
322 		{
323 			if(SdrPrimitive3D::operator==(rPrimitive))
324 			{
325 				const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
326 
327 				return (getPolyPolygon() == rCompare.getPolyPolygon()
328 					&& getHorizontalSegments() == rCompare.getHorizontalSegments()
329 					&& getVerticalSegments() == rCompare.getVerticalSegments()
330 					&& getDiagonal() == rCompare.getDiagonal()
331 					&& getBackScale() == rCompare.getBackScale()
332 					&& getRotation() == rCompare.getRotation()
333 					&& getSmoothNormals() == rCompare.getSmoothNormals()
334 					&& getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
335 					&& getSmoothLids() == rCompare.getSmoothLids()
336 					&& getCharacterMode() == rCompare.getCharacterMode()
337 					&& getCloseFront() == rCompare.getCloseFront()
338 					&& getCloseBack() == rCompare.getCloseBack());
339 			}
340 
341 			return false;
342 		}
343 
getB3DRange(const geometry::ViewInformation3D &) const344 		basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
345 		{
346 			// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
347 			// The parent implementation which uses the ranges of the decomposition would be more
348 			// corrcet, but for historical reasons it is necessary to do the old method: To get
349 			// the range of the non-transformed geometry and transform it then. This leads to different
350 			// ranges where the new method is more correct, but the need to keep the old behaviour
351 			// has priority here.
352 			return get3DRangeFromSlices(getSlices());
353 		}
354 
get3DDecomposition(const geometry::ViewInformation3D & rViewInformation) const355         Primitive3DSequence SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
356         {
357             if(getSdr3DObjectAttribute().getReducedLineGeometry())
358             {
359                 if(!mpLastRLGViewInformation ||
360                     (getBuffered3DDecomposition().hasElements()
361                         && *mpLastRLGViewInformation != rViewInformation))
362                 {
363 					// conditions of last local decomposition with reduced lines have changed. Remember
364                     // new one and clear current decompositiopn
365     			    ::osl::Mutex m_mutex;
366 					SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
367                     pThat->setBuffered3DDecomposition(Primitive3DSequence());
368     				delete pThat->mpLastRLGViewInformation;
369                     pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
370                 }
371             }
372 
373             // no test for buffering needed, call parent
374             return SdrPrimitive3D::get3DDecomposition(rViewInformation);
375         }
376 
377         // provide unique ID
378 		ImplPrimitrive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
379 
380 	} // end of namespace primitive3d
381 } // end of namespace drawinglayer
382 
383 //////////////////////////////////////////////////////////////////////////////
384 // eof
385