1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_drawinglayer.hxx" 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski #include <drawinglayer/processor3d/shadow3dextractor.hxx> 28*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/shadowprimitive3d.hxx> 29*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/shadowprimitive2d.hxx> 30*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 31*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 32*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> 33*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygontools.hxx> 34*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 35*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> 36*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolypolygontools.hxx> 37*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 38*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 39*b1cdbd2cSJim Jagielski 40*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 41*b1cdbd2cSJim Jagielski 42*b1cdbd2cSJim Jagielski using namespace com::sun::star; 43*b1cdbd2cSJim Jagielski 44*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 45*b1cdbd2cSJim Jagielski 46*b1cdbd2cSJim Jagielski namespace drawinglayer 47*b1cdbd2cSJim Jagielski { 48*b1cdbd2cSJim Jagielski namespace processor3d 49*b1cdbd2cSJim Jagielski { 50*b1cdbd2cSJim Jagielski // as tooling, the process() implementation takes over API handling and calls this 51*b1cdbd2cSJim Jagielski // virtual render method when the primitive implementation is BasePrimitive3D-based. processBasePrimitive3D(const primitive3d::BasePrimitive3D & rCandidate)52*b1cdbd2cSJim Jagielski void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) 53*b1cdbd2cSJim Jagielski { 54*b1cdbd2cSJim Jagielski // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch 55*b1cdbd2cSJim Jagielski switch(rCandidate.getPrimitive3DID()) 56*b1cdbd2cSJim Jagielski { 57*b1cdbd2cSJim Jagielski case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : 58*b1cdbd2cSJim Jagielski { 59*b1cdbd2cSJim Jagielski // shadow3d object. Call recursive with content and start conversion 60*b1cdbd2cSJim Jagielski const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate); 61*b1cdbd2cSJim Jagielski 62*b1cdbd2cSJim Jagielski // set new target 63*b1cdbd2cSJim Jagielski primitive2d::Primitive2DVector aNewSubList; 64*b1cdbd2cSJim Jagielski primitive2d::Primitive2DVector* pLastTargetSequence = mpPrimitive2DSequence; 65*b1cdbd2cSJim Jagielski mpPrimitive2DSequence = &aNewSubList; 66*b1cdbd2cSJim Jagielski 67*b1cdbd2cSJim Jagielski // activate convert 68*b1cdbd2cSJim Jagielski const bool bLastConvert(mbConvert); 69*b1cdbd2cSJim Jagielski mbConvert = true; 70*b1cdbd2cSJim Jagielski 71*b1cdbd2cSJim Jagielski // set projection flag 72*b1cdbd2cSJim Jagielski const bool bLastUseProjection(mbUseProjection); 73*b1cdbd2cSJim Jagielski mbUseProjection = rPrimitive.getShadow3D(); 74*b1cdbd2cSJim Jagielski 75*b1cdbd2cSJim Jagielski // process content 76*b1cdbd2cSJim Jagielski process(rPrimitive.getChildren()); 77*b1cdbd2cSJim Jagielski 78*b1cdbd2cSJim Jagielski // restore values 79*b1cdbd2cSJim Jagielski mbUseProjection = bLastUseProjection; 80*b1cdbd2cSJim Jagielski mbConvert = bLastConvert; 81*b1cdbd2cSJim Jagielski mpPrimitive2DSequence = pLastTargetSequence; 82*b1cdbd2cSJim Jagielski 83*b1cdbd2cSJim Jagielski // create 2d shadow primitive with result. This also fetches all entries 84*b1cdbd2cSJim Jagielski // from aNewSubList, so there is no need to delete them 85*b1cdbd2cSJim Jagielski primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D( 86*b1cdbd2cSJim Jagielski rPrimitive.getShadowTransform(), 87*b1cdbd2cSJim Jagielski rPrimitive.getShadowColor(), 88*b1cdbd2cSJim Jagielski primitive2d::Primitive2DVectorToPrimitive2DSequence(aNewSubList)); 89*b1cdbd2cSJim Jagielski 90*b1cdbd2cSJim Jagielski if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0)) 91*b1cdbd2cSJim Jagielski { 92*b1cdbd2cSJim Jagielski // create simpleTransparencePrimitive, add created primitives 93*b1cdbd2cSJim Jagielski const primitive2d::Primitive2DReference xRef(pNew); 94*b1cdbd2cSJim Jagielski const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1); 95*b1cdbd2cSJim Jagielski 96*b1cdbd2cSJim Jagielski pNew = new primitive2d::UnifiedTransparencePrimitive2D( 97*b1cdbd2cSJim Jagielski aNewTransPrimitiveVector, 98*b1cdbd2cSJim Jagielski rPrimitive.getShadowTransparence()); 99*b1cdbd2cSJim Jagielski } 100*b1cdbd2cSJim Jagielski 101*b1cdbd2cSJim Jagielski mpPrimitive2DSequence->push_back(pNew); 102*b1cdbd2cSJim Jagielski 103*b1cdbd2cSJim Jagielski break; 104*b1cdbd2cSJim Jagielski } 105*b1cdbd2cSJim Jagielski case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : 106*b1cdbd2cSJim Jagielski { 107*b1cdbd2cSJim Jagielski // transform group. Remember current transformations 108*b1cdbd2cSJim Jagielski const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); 109*b1cdbd2cSJim Jagielski const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); 110*b1cdbd2cSJim Jagielski 111*b1cdbd2cSJim Jagielski // create new transformation; add new object transform from right side 112*b1cdbd2cSJim Jagielski const geometry::ViewInformation3D aNewViewInformation3D( 113*b1cdbd2cSJim Jagielski aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), 114*b1cdbd2cSJim Jagielski aLastViewInformation3D.getOrientation(), 115*b1cdbd2cSJim Jagielski aLastViewInformation3D.getProjection(), 116*b1cdbd2cSJim Jagielski aLastViewInformation3D.getDeviceToView(), 117*b1cdbd2cSJim Jagielski aLastViewInformation3D.getViewTime(), 118*b1cdbd2cSJim Jagielski aLastViewInformation3D.getExtendedInformationSequence()); 119*b1cdbd2cSJim Jagielski updateViewInformation(aNewViewInformation3D); 120*b1cdbd2cSJim Jagielski 121*b1cdbd2cSJim Jagielski if(mbShadowProjectionIsValid) 122*b1cdbd2cSJim Jagielski { 123*b1cdbd2cSJim Jagielski // update buffered WorldToEye and EyeToView 124*b1cdbd2cSJim Jagielski maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); 125*b1cdbd2cSJim Jagielski maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); 126*b1cdbd2cSJim Jagielski } 127*b1cdbd2cSJim Jagielski 128*b1cdbd2cSJim Jagielski // let break down 129*b1cdbd2cSJim Jagielski process(rPrimitive.getChildren()); 130*b1cdbd2cSJim Jagielski 131*b1cdbd2cSJim Jagielski // restore transformations 132*b1cdbd2cSJim Jagielski updateViewInformation(aLastViewInformation3D); 133*b1cdbd2cSJim Jagielski 134*b1cdbd2cSJim Jagielski if(mbShadowProjectionIsValid) 135*b1cdbd2cSJim Jagielski { 136*b1cdbd2cSJim Jagielski // update buffered WorldToEye and EyeToView 137*b1cdbd2cSJim Jagielski maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); 138*b1cdbd2cSJim Jagielski maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); 139*b1cdbd2cSJim Jagielski } 140*b1cdbd2cSJim Jagielski break; 141*b1cdbd2cSJim Jagielski } 142*b1cdbd2cSJim Jagielski case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : 143*b1cdbd2cSJim Jagielski { 144*b1cdbd2cSJim Jagielski // PolygonHairlinePrimitive3D 145*b1cdbd2cSJim Jagielski if(mbConvert) 146*b1cdbd2cSJim Jagielski { 147*b1cdbd2cSJim Jagielski const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); 148*b1cdbd2cSJim Jagielski basegfx::B2DPolygon a2DHairline; 149*b1cdbd2cSJim Jagielski 150*b1cdbd2cSJim Jagielski if(mbUseProjection) 151*b1cdbd2cSJim Jagielski { 152*b1cdbd2cSJim Jagielski if(mbShadowProjectionIsValid) 153*b1cdbd2cSJim Jagielski { 154*b1cdbd2cSJim Jagielski a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon()); 155*b1cdbd2cSJim Jagielski } 156*b1cdbd2cSJim Jagielski } 157*b1cdbd2cSJim Jagielski else 158*b1cdbd2cSJim Jagielski { 159*b1cdbd2cSJim Jagielski a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView()); 160*b1cdbd2cSJim Jagielski } 161*b1cdbd2cSJim Jagielski 162*b1cdbd2cSJim Jagielski if(a2DHairline.count()) 163*b1cdbd2cSJim Jagielski { 164*b1cdbd2cSJim Jagielski a2DHairline.transform(getObjectTransformation()); 165*b1cdbd2cSJim Jagielski mpPrimitive2DSequence->push_back( 166*b1cdbd2cSJim Jagielski new primitive2d::PolygonHairlinePrimitive2D( 167*b1cdbd2cSJim Jagielski a2DHairline, 168*b1cdbd2cSJim Jagielski maPrimitiveColor)); 169*b1cdbd2cSJim Jagielski } 170*b1cdbd2cSJim Jagielski } 171*b1cdbd2cSJim Jagielski break; 172*b1cdbd2cSJim Jagielski } 173*b1cdbd2cSJim Jagielski case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : 174*b1cdbd2cSJim Jagielski { 175*b1cdbd2cSJim Jagielski // PolyPolygonMaterialPrimitive3D 176*b1cdbd2cSJim Jagielski if(mbConvert) 177*b1cdbd2cSJim Jagielski { 178*b1cdbd2cSJim Jagielski const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); 179*b1cdbd2cSJim Jagielski basegfx::B2DPolyPolygon a2DFill; 180*b1cdbd2cSJim Jagielski 181*b1cdbd2cSJim Jagielski if(mbUseProjection) 182*b1cdbd2cSJim Jagielski { 183*b1cdbd2cSJim Jagielski if(mbShadowProjectionIsValid) 184*b1cdbd2cSJim Jagielski { 185*b1cdbd2cSJim Jagielski a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon()); 186*b1cdbd2cSJim Jagielski } 187*b1cdbd2cSJim Jagielski } 188*b1cdbd2cSJim Jagielski else 189*b1cdbd2cSJim Jagielski { 190*b1cdbd2cSJim Jagielski a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()); 191*b1cdbd2cSJim Jagielski } 192*b1cdbd2cSJim Jagielski 193*b1cdbd2cSJim Jagielski if(a2DFill.count()) 194*b1cdbd2cSJim Jagielski { 195*b1cdbd2cSJim Jagielski a2DFill.transform(getObjectTransformation()); 196*b1cdbd2cSJim Jagielski mpPrimitive2DSequence->push_back( 197*b1cdbd2cSJim Jagielski new primitive2d::PolyPolygonColorPrimitive2D( 198*b1cdbd2cSJim Jagielski a2DFill, 199*b1cdbd2cSJim Jagielski maPrimitiveColor)); 200*b1cdbd2cSJim Jagielski } 201*b1cdbd2cSJim Jagielski } 202*b1cdbd2cSJim Jagielski break; 203*b1cdbd2cSJim Jagielski } 204*b1cdbd2cSJim Jagielski default : 205*b1cdbd2cSJim Jagielski { 206*b1cdbd2cSJim Jagielski // process recursively 207*b1cdbd2cSJim Jagielski process(rCandidate.get3DDecomposition(getViewInformation3D())); 208*b1cdbd2cSJim Jagielski break; 209*b1cdbd2cSJim Jagielski } 210*b1cdbd2cSJim Jagielski } 211*b1cdbd2cSJim Jagielski } 212*b1cdbd2cSJim Jagielski Shadow3DExtractingProcessor(const geometry::ViewInformation3D & rViewInformation,const basegfx::B2DHomMatrix & rObjectTransformation,const basegfx::B3DVector & rLightNormal,double fShadowSlant,const basegfx::B3DRange & rContained3DRange)213*b1cdbd2cSJim Jagielski Shadow3DExtractingProcessor::Shadow3DExtractingProcessor( 214*b1cdbd2cSJim Jagielski const geometry::ViewInformation3D& rViewInformation, 215*b1cdbd2cSJim Jagielski const basegfx::B2DHomMatrix& rObjectTransformation, 216*b1cdbd2cSJim Jagielski const basegfx::B3DVector& rLightNormal, 217*b1cdbd2cSJim Jagielski double fShadowSlant, 218*b1cdbd2cSJim Jagielski const basegfx::B3DRange& rContained3DRange) 219*b1cdbd2cSJim Jagielski : BaseProcessor3D(rViewInformation), 220*b1cdbd2cSJim Jagielski maPrimitive2DSequence(), 221*b1cdbd2cSJim Jagielski mpPrimitive2DSequence(&maPrimitive2DSequence), 222*b1cdbd2cSJim Jagielski maObjectTransformation(rObjectTransformation), 223*b1cdbd2cSJim Jagielski maWorldToEye(), 224*b1cdbd2cSJim Jagielski maEyeToView(), 225*b1cdbd2cSJim Jagielski maLightNormal(rLightNormal), 226*b1cdbd2cSJim Jagielski maShadowPlaneNormal(), 227*b1cdbd2cSJim Jagielski maPlanePoint(), 228*b1cdbd2cSJim Jagielski mfLightPlaneScalar(0.0), 229*b1cdbd2cSJim Jagielski maPrimitiveColor(), 230*b1cdbd2cSJim Jagielski mbShadowProjectionIsValid(false), 231*b1cdbd2cSJim Jagielski mbConvert(false), 232*b1cdbd2cSJim Jagielski mbUseProjection(false) 233*b1cdbd2cSJim Jagielski { 234*b1cdbd2cSJim Jagielski // normalize light normal, get and normalize shadow plane normal and calculate scalar from it 235*b1cdbd2cSJim Jagielski maLightNormal.normalize(); 236*b1cdbd2cSJim Jagielski maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); 237*b1cdbd2cSJim Jagielski maShadowPlaneNormal.normalize(); 238*b1cdbd2cSJim Jagielski mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); 239*b1cdbd2cSJim Jagielski 240*b1cdbd2cSJim Jagielski // use only when scalar is > 0.0, so the light is in front of the object 241*b1cdbd2cSJim Jagielski if(basegfx::fTools::more(mfLightPlaneScalar, 0.0)) 242*b1cdbd2cSJim Jagielski { 243*b1cdbd2cSJim Jagielski // prepare buffered WorldToEye and EyeToView 244*b1cdbd2cSJim Jagielski maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); 245*b1cdbd2cSJim Jagielski maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); 246*b1cdbd2cSJim Jagielski 247*b1cdbd2cSJim Jagielski // calculate range to get front edge around which to rotate the shadow's projection 248*b1cdbd2cSJim Jagielski basegfx::B3DRange aContained3DRange(rContained3DRange); 249*b1cdbd2cSJim Jagielski aContained3DRange.transform(getWorldToEye()); 250*b1cdbd2cSJim Jagielski maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX()); 251*b1cdbd2cSJim Jagielski maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY()); 252*b1cdbd2cSJim Jagielski maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0)); 253*b1cdbd2cSJim Jagielski 254*b1cdbd2cSJim Jagielski // set flag that shadow projection is prepared and allowed 255*b1cdbd2cSJim Jagielski mbShadowProjectionIsValid = true; 256*b1cdbd2cSJim Jagielski } 257*b1cdbd2cSJim Jagielski } 258*b1cdbd2cSJim Jagielski ~Shadow3DExtractingProcessor()259*b1cdbd2cSJim Jagielski Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor() 260*b1cdbd2cSJim Jagielski { 261*b1cdbd2cSJim Jagielski OSL_ENSURE(0 == maPrimitive2DSequence.size(), 262*b1cdbd2cSJim Jagielski "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)"); 263*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++) 264*b1cdbd2cSJim Jagielski { 265*b1cdbd2cSJim Jagielski delete maPrimitive2DSequence[a]; 266*b1cdbd2cSJim Jagielski } 267*b1cdbd2cSJim Jagielski } 268*b1cdbd2cSJim Jagielski impDoShadowProjection(const basegfx::B3DPolygon & rSource)269*b1cdbd2cSJim Jagielski basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource) 270*b1cdbd2cSJim Jagielski { 271*b1cdbd2cSJim Jagielski basegfx::B2DPolygon aRetval; 272*b1cdbd2cSJim Jagielski 273*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0L); a < rSource.count(); a++) 274*b1cdbd2cSJim Jagielski { 275*b1cdbd2cSJim Jagielski // get point, transform to eye coordinate system 276*b1cdbd2cSJim Jagielski basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a)); 277*b1cdbd2cSJim Jagielski aCandidate *= getWorldToEye(); 278*b1cdbd2cSJim Jagielski 279*b1cdbd2cSJim Jagielski // we are in eye coordinates 280*b1cdbd2cSJim Jagielski // ray is (aCandidate + fCut * maLightNormal) 281*b1cdbd2cSJim Jagielski // plane is (maPlanePoint, maShadowPlaneNormal) 282*b1cdbd2cSJim Jagielski // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0 283*b1cdbd2cSJim Jagielski // get cut point of ray with shadow plane 284*b1cdbd2cSJim Jagielski const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar); 285*b1cdbd2cSJim Jagielski aCandidate += maLightNormal * fCut; 286*b1cdbd2cSJim Jagielski 287*b1cdbd2cSJim Jagielski // transform to view, use 2d coordinates 288*b1cdbd2cSJim Jagielski aCandidate *= getEyeToView(); 289*b1cdbd2cSJim Jagielski aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY())); 290*b1cdbd2cSJim Jagielski } 291*b1cdbd2cSJim Jagielski 292*b1cdbd2cSJim Jagielski // copy closed flag 293*b1cdbd2cSJim Jagielski aRetval.setClosed(rSource.isClosed()); 294*b1cdbd2cSJim Jagielski 295*b1cdbd2cSJim Jagielski return aRetval; 296*b1cdbd2cSJim Jagielski } 297*b1cdbd2cSJim Jagielski impDoShadowProjection(const basegfx::B3DPolyPolygon & rSource)298*b1cdbd2cSJim Jagielski basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource) 299*b1cdbd2cSJim Jagielski { 300*b1cdbd2cSJim Jagielski basegfx::B2DPolyPolygon aRetval; 301*b1cdbd2cSJim Jagielski 302*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0L); a < rSource.count(); a++) 303*b1cdbd2cSJim Jagielski { 304*b1cdbd2cSJim Jagielski aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a))); 305*b1cdbd2cSJim Jagielski } 306*b1cdbd2cSJim Jagielski 307*b1cdbd2cSJim Jagielski return aRetval; 308*b1cdbd2cSJim Jagielski } 309*b1cdbd2cSJim Jagielski getPrimitive2DSequence() const310*b1cdbd2cSJim Jagielski const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const 311*b1cdbd2cSJim Jagielski { 312*b1cdbd2cSJim Jagielski return Primitive2DVectorToPrimitive2DSequence(maPrimitive2DSequence); 313*b1cdbd2cSJim Jagielski } 314*b1cdbd2cSJim Jagielski 315*b1cdbd2cSJim Jagielski } // end of namespace processor3d 316*b1cdbd2cSJim Jagielski } // end of namespace drawinglayer 317*b1cdbd2cSJim Jagielski 318*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 319*b1cdbd2cSJim Jagielski // eof 320