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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_framework.hxx"
26 
27 //_________________________________________________________________________________________________________________
28 //	my own includes
29 //_________________________________________________________________________________________________________________
30 #include <helper/ocomponentaccess.hxx>
31 #include <helper/ocomponentenumeration.hxx>
32 
33 #ifndef _FRAMEWORK_THREADHELP_RESETABLEGUARD_HXX_
34 #include <threadhelp/resetableguard.hxx>
35 #endif
36 
37 //_________________________________________________________________________________________________________________
38 //	interface includes
39 //_________________________________________________________________________________________________________________
40 #include <com/sun/star/frame/FrameSearchFlag.hpp>
41 
42 //_________________________________________________________________________________________________________________
43 //	includes of other projects
44 //_________________________________________________________________________________________________________________
45 #include <vcl/svapp.hxx>
46 
47 //_________________________________________________________________________________________________________________
48 //	namespace
49 //_________________________________________________________________________________________________________________
50 
51 namespace framework{
52 
53 using namespace ::com::sun::star::container		;
54 using namespace ::com::sun::star::frame			;
55 using namespace ::com::sun::star::lang			;
56 using namespace ::com::sun::star::uno			;
57 using namespace ::cppu							;
58 using namespace ::osl							;
59 using namespace ::rtl							;
60 
61 //_________________________________________________________________________________________________________________
62 //	non exported const
63 //_________________________________________________________________________________________________________________
64 
65 //_________________________________________________________________________________________________________________
66 //	non exported definitions
67 //_________________________________________________________________________________________________________________
68 
69 //_________________________________________________________________________________________________________________
70 //	declarations
71 //_________________________________________________________________________________________________________________
72 
73 //*****************************************************************************************************************
74 //	constructor
75 //*****************************************************************************************************************
OComponentAccess(const css::uno::Reference<XDesktop> & xOwner)76 OComponentAccess::OComponentAccess( const css::uno::Reference< XDesktop >& xOwner )
77 		//	Init baseclasses first
78         :   ThreadHelpBase  ( &Application::GetSolarMutex() )
79 		// Init member
80         ,   m_xOwner        ( xOwner                        )
81 {
82 	// Safe impossible cases
83     LOG_ASSERT( impldbg_checkParameter_OComponentAccessCtor( xOwner ), "OComponentAccess::OComponentAccess()\nInvalid parameter detected!\n" )
84 }
85 
86 //*****************************************************************************************************************
87 //	destructor
88 //*****************************************************************************************************************
~OComponentAccess()89 OComponentAccess::~OComponentAccess()
90 {
91 }
92 
93 //*****************************************************************************************************************
94 //	XEnumerationAccess
95 //*****************************************************************************************************************
createEnumeration()96 css::uno::Reference< XEnumeration > SAL_CALL OComponentAccess::createEnumeration() throw( RuntimeException )
97 {
98 	// Ready for multithreading
99 	ResetableGuard aGuard( m_aLock );
100 
101 	// Set default return value, if method failed.
102 	// If no desktop exist and there is no task container - return an empty enumeration!
103 	css::uno::Reference< XEnumeration > xReturn = css::uno::Reference< XEnumeration >();
104 
105 	// Try to "lock" the desktop for access to task container.
106 	css::uno::Reference< XInterface > xLock = m_xOwner.get();
107 	if ( xLock.is() == sal_True )
108 	{
109 		// Desktop exist => pointer to task container must be valid.
110 		// Initialize a new enumeration ... if some tasks and his components exist!
111 		// (OTasksEnumeration will make an assert, if we initialize the new instance without valid values!)
112 
113 		Sequence< css::uno::Reference< XComponent > > seqComponents;
114 		impl_collectAllChildComponents( css::uno::Reference< XFramesSupplier >( xLock, UNO_QUERY ), seqComponents );
115 		OComponentEnumeration* pEnumeration = new OComponentEnumeration( seqComponents );
116 		xReturn = css::uno::Reference< XEnumeration >( (OWeakObject*)pEnumeration, UNO_QUERY );
117 	}
118 
119 	// Return result of this operation.
120 	return xReturn;
121 }
122 
123 //*****************************************************************************************************************
124 //	XElementAccess
125 //*****************************************************************************************************************
getElementType()126 Type SAL_CALL OComponentAccess::getElementType() throw( RuntimeException )
127 {
128 	// Elements in list an enumeration are components!
129 	// Return the uno-type of XComponent.
130 	return ::getCppuType((const css::uno::Reference< XComponent >*)NULL);
131 }
132 
133 //*****************************************************************************************************************
134 //	XElementAccess
135 //*****************************************************************************************************************
hasElements()136 sal_Bool SAL_CALL OComponentAccess::hasElements() throw( RuntimeException )
137 {
138 	// Ready for multithreading
139 	ResetableGuard aGuard( m_aLock );
140 
141 	// Set default return value, if method failed.
142 	sal_Bool bReturn = sal_False;
143 
144 	// Try to "lock" the desktop for access to task container.
145 	css::uno::Reference< XFramesSupplier > xLock( m_xOwner.get(), UNO_QUERY );
146 	if ( xLock.is() == sal_True )
147 	{
148 		// Ask container of owner for existing elements.
149 		bReturn = xLock->getFrames()->hasElements();
150 	}
151 
152 	// Return result of this operation.
153 	return bReturn;
154 }
155 
156 //*****************************************************************************************************************
157 //	private method
158 //*****************************************************************************************************************
impl_collectAllChildComponents(const css::uno::Reference<XFramesSupplier> & xNode,Sequence<css::uno::Reference<XComponent>> & seqComponents)159 void OComponentAccess::impl_collectAllChildComponents(	const	css::uno::Reference< XFramesSupplier >&			xNode			,
160 	 															Sequence< css::uno::Reference< XComponent > >&	seqComponents	)
161 {
162 	// If valid node was given ...
163 	if( xNode.is() == sal_True )
164 	{
165 		// ... continue collection at these.
166 
167 		// Get the container of current node, collect the components of existing child frames
168 		// and go down to next level in tree (recursive!).
169 
170 		sal_Int32 nComponentCount = seqComponents.getLength();
171 
172 		const css::uno::Reference< XFrames >				xContainer	= xNode->getFrames();
173 		const Sequence< css::uno::Reference< XFrame > >	seqFrames	= xContainer->queryFrames( FrameSearchFlag::CHILDREN );
174 
175 		const sal_Int32 nFrameCount = seqFrames.getLength();
176 		for( sal_Int32 nFrame=0; nFrame<nFrameCount; ++nFrame )
177 		{
178 			css::uno::Reference< XComponent > xComponent = impl_getFrameComponent( seqFrames[nFrame] );
179 			if( xComponent.is() == sal_True )
180 			{
181 				nComponentCount++;
182 				seqComponents.realloc( nComponentCount );
183 				seqComponents[nComponentCount-1] = xComponent;
184 			}
185 		}
186 	}
187 	// ... otherwise break a recursive path and go back at current stack!
188 }
189 
190 //*****************************************************************************************************************
191 //	private method
192 //*****************************************************************************************************************
impl_getFrameComponent(const css::uno::Reference<XFrame> & xFrame) const193 css::uno::Reference< XComponent > OComponentAccess::impl_getFrameComponent( const css::uno::Reference< XFrame >& xFrame ) const
194 {
195 	// Set default return value, if method failed.
196 	css::uno::Reference< XComponent > xComponent = css::uno::Reference< XComponent >();
197 	// Does no controller exists?
198 	css::uno::Reference< XController > xController = xFrame->getController();
199 	if ( xController.is() == sal_False )
200 	{
201 		// Controller not exist - use the VCL-component.
202 		xComponent = css::uno::Reference< XComponent >( xFrame->getComponentWindow(), UNO_QUERY );
203 	}
204 	else
205 	{
206 		// Does no model exists?
207 		css::uno::Reference< XModel > xModel( xController->getModel(), UNO_QUERY );
208 		if ( xModel.is() == sal_True )
209 		{
210 			// Model exist - use the model as component.
211 			xComponent = css::uno::Reference< XComponent >( xModel, UNO_QUERY );
212 		}
213 		else
214 		{
215 			// Model not exist - use the controller as component.
216 			xComponent = css::uno::Reference< XComponent >( xController, UNO_QUERY );
217 		}
218 	}
219 
220 	return xComponent;
221 }
222 
223 //_________________________________________________________________________________________________________________
224 //	debug methods
225 //_________________________________________________________________________________________________________________
226 
227 /*-----------------------------------------------------------------------------------------------------------------
228 	The follow methods checks the parameter for other functions. If a parameter or his value is non valid,
229 	we return "sal_False". (else sal_True) This mechanism is used to throw an ASSERT!
230 
231 	ATTENTION
232 
233 		If you miss a test for one of this parameters, contact the autor or add it himself !(?)
234 		But ... look for right testing! See using of this methods!
235 -----------------------------------------------------------------------------------------------------------------*/
236 
237 #ifdef ENABLE_ASSERTIONS
238 
239 //*****************************************************************************************************************
impldbg_checkParameter_OComponentAccessCtor(const css::uno::Reference<XDesktop> & xOwner)240 sal_Bool OComponentAccess::impldbg_checkParameter_OComponentAccessCtor( const   css::uno::Reference< XDesktop >&      xOwner  )
241 {
242 	// Set default return value.
243 	sal_Bool bOK = sal_True;
244 	// Check parameter.
245 	if	(
246 			( &xOwner		==	NULL		)	||
247 			( xOwner.is()	==	sal_False	)
248 		)
249 	{
250 		bOK = sal_False ;
251 	}
252 	// Return result of check.
253 	return bOK ;
254 }
255 
256 #endif	//	#ifdef ENABLE_ASSERTIONS
257 
258 }		//	namespace framework
259