1*b1cdbd2cSJim Jagielski/**************************************************************
2*b1cdbd2cSJim Jagielski *
3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski * or more contributor license agreements.  See the NOTICE file
5*b1cdbd2cSJim Jagielski * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski * regarding copyright ownership.  The ASF licenses this file
7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski * with the License.  You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski *
11*b1cdbd2cSJim Jagielski *   http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski *
13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski * KIND, either express or implied.  See the License for the
17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski * under the License.
19*b1cdbd2cSJim Jagielski *
20*b1cdbd2cSJim Jagielski *************************************************************/
21*b1cdbd2cSJim Jagielski
22*b1cdbd2cSJim Jagielski
23*b1cdbd2cSJim Jagielski#ifndef __com_sun_star_rendering_InterpolationMode_idl__
24*b1cdbd2cSJim Jagielski#define __com_sun_star_rendering_InterpolationMode_idl__
25*b1cdbd2cSJim Jagielski
26*b1cdbd2cSJim Jagielskimodule com { module sun { module star { module rendering {
27*b1cdbd2cSJim Jagielski
28*b1cdbd2cSJim Jagielski/** These constants specify the interpolation type for animation
29*b1cdbd2cSJim Jagielski    frames.<p>
30*b1cdbd2cSJim Jagielski
31*b1cdbd2cSJim Jagielski    With this constants, one specifies the way of interpolation that
32*b1cdbd2cSJim Jagielski    takes place between two consecutive frames of a discrete animation
33*b1cdbd2cSJim Jagielski    sequence.
34*b1cdbd2cSJim Jagielski
35*b1cdbd2cSJim Jagielski    @since OpenOffice 2.0
36*b1cdbd2cSJim Jagielski */
37*b1cdbd2cSJim Jagielskiconstants InterpolationMode
38*b1cdbd2cSJim Jagielski{
39*b1cdbd2cSJim Jagielski    /** Perform a nearest neighbor interpolation.<p>
40*b1cdbd2cSJim Jagielski
41*b1cdbd2cSJim Jagielski    	That is, when interpolating between two values v0 and v1,
42*b1cdbd2cSJim Jagielski    	positioned at t0 and t1, take the one which has the closest t
43*b1cdbd2cSJim Jagielski    	coordinate.<p>
44*b1cdbd2cSJim Jagielski     */
45*b1cdbd2cSJim Jagielski	const byte NEAREST_NEIGHBOR=1;
46*b1cdbd2cSJim Jagielski
47*b1cdbd2cSJim Jagielski	//-------------------------------------------------------------------------
48*b1cdbd2cSJim Jagielski
49*b1cdbd2cSJim Jagielski    /** Perform a linear interpolation.<p>
50*b1cdbd2cSJim Jagielski
51*b1cdbd2cSJim Jagielski    	That is, when interpolating at position t between two values
52*b1cdbd2cSJim Jagielski    	v0 and v1, positioned at t0 and t1, take the sum of v0
53*b1cdbd2cSJim Jagielski    	weighted with (t-t0) and v1 weighted with (t1-t).<p>
54*b1cdbd2cSJim Jagielski     */
55*b1cdbd2cSJim Jagielski	const byte LINEAR=2;
56*b1cdbd2cSJim Jagielski
57*b1cdbd2cSJim Jagielski	//-------------------------------------------------------------------------
58*b1cdbd2cSJim Jagielski
59*b1cdbd2cSJim Jagielski    /** Perform a cubic interpolation.<p>
60*b1cdbd2cSJim Jagielski
61*b1cdbd2cSJim Jagielski    	That is, when interpolating at position t, take the four
62*b1cdbd2cSJim Jagielski    	closest data points v0, v1, v2, and v3, fit a cubic curve
63*b1cdbd2cSJim Jagielski    	through them, and take the interpolated value from this cubic
64*b1cdbd2cSJim Jagielski    	curve.<p>
65*b1cdbd2cSJim Jagielski     */
66*b1cdbd2cSJim Jagielski	const byte CUBIC=3;
67*b1cdbd2cSJim Jagielski
68*b1cdbd2cSJim Jagielski	//-------------------------------------------------------------------------
69*b1cdbd2cSJim Jagielski
70*b1cdbd2cSJim Jagielski    /** Perform a cubic bezier spline interpolation.<p>
71*b1cdbd2cSJim Jagielski
72*b1cdbd2cSJim Jagielski    	That is, when interpolating at position t, take the three
73*b1cdbd2cSJim Jagielski    	closest data points v0, v1, and v2, fit a cubic bezier spline
74*b1cdbd2cSJim Jagielski    	through them, and take the interpolated value from this cubic
75*b1cdbd2cSJim Jagielski    	curve.<p>
76*b1cdbd2cSJim Jagielski     */
77*b1cdbd2cSJim Jagielski	const byte BEZIERSPLINE3=4;
78*b1cdbd2cSJim Jagielski
79*b1cdbd2cSJim Jagielski	//-------------------------------------------------------------------------
80*b1cdbd2cSJim Jagielski
81*b1cdbd2cSJim Jagielski    /** Perform a quadric bezier spline interpolation.<p>
82*b1cdbd2cSJim Jagielski
83*b1cdbd2cSJim Jagielski    	That is, when interpolating at position t, take the four
84*b1cdbd2cSJim Jagielski    	closest data points v0, v1, v2, and v3, fit a quadric bezier
85*b1cdbd2cSJim Jagielski    	spline through them, and take the interpolated value from this
86*b1cdbd2cSJim Jagielski    	quadric curve.<p>
87*b1cdbd2cSJim Jagielski     */
88*b1cdbd2cSJim Jagielski	const byte BEZIERSPLINE4=5;
89*b1cdbd2cSJim Jagielski};
90*b1cdbd2cSJim Jagielski
91*b1cdbd2cSJim Jagielski}; }; }; };
92*b1cdbd2cSJim Jagielski
93*b1cdbd2cSJim Jagielski#endif
94