1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski *
3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file
5*b1cdbd2cSJim Jagielski * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file
7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski *
11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski *
13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the
17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski * under the License.
19*b1cdbd2cSJim Jagielski *
20*b1cdbd2cSJim Jagielski *************************************************************/
21*b1cdbd2cSJim Jagielski
22*b1cdbd2cSJim Jagielski
23*b1cdbd2cSJim Jagielski
24*b1cdbd2cSJim Jagielski #include <osl/diagnose.hxx>
25*b1cdbd2cSJim Jagielski
26*b1cdbd2cSJim Jagielski #include "OGLTrans_Shaders.hxx"
27*b1cdbd2cSJim Jagielski
28*b1cdbd2cSJim Jagielski namespace unx
29*b1cdbd2cSJim Jagielski {
30*b1cdbd2cSJim Jagielski #include <GL/glx.h>
31*b1cdbd2cSJim Jagielski #include <GL/glxext.h>
32*b1cdbd2cSJim Jagielski }
33*b1cdbd2cSJim Jagielski
34*b1cdbd2cSJim Jagielski bool OGLShaders::cbInitialized = false;
35*b1cdbd2cSJim Jagielski
36*b1cdbd2cSJim Jagielski #ifdef GL_VERSION_2_0
37*b1cdbd2cSJim Jagielski
38*b1cdbd2cSJim Jagielski PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;
39*b1cdbd2cSJim Jagielski PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;
40*b1cdbd2cSJim Jagielski PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL;
41*b1cdbd2cSJim Jagielski PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;
42*b1cdbd2cSJim Jagielski PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL;
43*b1cdbd2cSJim Jagielski PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;
44*b1cdbd2cSJim Jagielski PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL;
45*b1cdbd2cSJim Jagielski PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;
46*b1cdbd2cSJim Jagielski PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;
47*b1cdbd2cSJim Jagielski PFNGLGETPROGRAMIVPROC OGLShaders::glGetProgramiv = NULL;
48*b1cdbd2cSJim Jagielski PFNGLGETPROGRAMINFOLOGPROC OGLShaders::glGetProgramInfoLog = NULL;
49*b1cdbd2cSJim Jagielski PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;
50*b1cdbd2cSJim Jagielski PFNGLDELETEPROGRAMPROC OGLShaders::glDeleteProgram = NULL;
51*b1cdbd2cSJim Jagielski PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL;
52*b1cdbd2cSJim Jagielski PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;
53*b1cdbd2cSJim Jagielski PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;
54*b1cdbd2cSJim Jagielski #endif
55*b1cdbd2cSJim Jagielski
Initialize()56*b1cdbd2cSJim Jagielski bool OGLShaders::Initialize()
57*b1cdbd2cSJim Jagielski {
58*b1cdbd2cSJim Jagielski #ifdef GL_VERSION_2_0
59*b1cdbd2cSJim Jagielski if( !cbInitialized ) {
60*b1cdbd2cSJim Jagielski glCreateShader = (PFNGLCREATESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateShader" );
61*b1cdbd2cSJim Jagielski glShaderSource = (PFNGLSHADERSOURCEPROC) unx::glXGetProcAddress( (unsigned char *) "glShaderSource" );
62*b1cdbd2cSJim Jagielski glCompileShader = (PFNGLCOMPILESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCompileShader" );
63*b1cdbd2cSJim Jagielski glGetShaderiv = (PFNGLGETSHADERIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderiv" );
64*b1cdbd2cSJim Jagielski glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderInfoLog" );
65*b1cdbd2cSJim Jagielski glDeleteShader = (PFNGLDELETESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteShader" );
66*b1cdbd2cSJim Jagielski glCreateProgram = (PFNGLCREATEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateProgram" );
67*b1cdbd2cSJim Jagielski glAttachShader = (PFNGLATTACHSHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glAttachShader" );
68*b1cdbd2cSJim Jagielski glLinkProgram = (PFNGLLINKPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glLinkProgram" );
69*b1cdbd2cSJim Jagielski glGetProgramiv = (PFNGLGETPROGRAMIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramiv" );
70*b1cdbd2cSJim Jagielski glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramInfoLog" );
71*b1cdbd2cSJim Jagielski glUseProgram = (PFNGLUSEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glUseProgram" );
72*b1cdbd2cSJim Jagielski glDeleteProgram = (PFNGLDELETEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteProgram" );
73*b1cdbd2cSJim Jagielski glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) unx::glXGetProcAddress( (unsigned char *) "glGetUniformLocation" );
74*b1cdbd2cSJim Jagielski glUniform1i = (PFNGLUNIFORM1IPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1i" );
75*b1cdbd2cSJim Jagielski glUniform1f = (PFNGLUNIFORM1FPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1f" );
76*b1cdbd2cSJim Jagielski cbInitialized = true;
77*b1cdbd2cSJim Jagielski }
78*b1cdbd2cSJim Jagielski
79*b1cdbd2cSJim Jagielski return glCreateShader != NULL;
80*b1cdbd2cSJim Jagielski #else
81*b1cdbd2cSJim Jagielski return false;
82*b1cdbd2cSJim Jagielski #endif
83*b1cdbd2cSJim Jagielski }
84*b1cdbd2cSJim Jagielski
LinkProgram(const char * vertexShader,const char * fragmentShader)85*b1cdbd2cSJim Jagielski GLuint OGLShaders::LinkProgram( const char *vertexShader, const char *fragmentShader )
86*b1cdbd2cSJim Jagielski {
87*b1cdbd2cSJim Jagielski #ifdef GL_VERSION_2_0
88*b1cdbd2cSJim Jagielski if( !Initialize() )
89*b1cdbd2cSJim Jagielski return 0;
90*b1cdbd2cSJim Jagielski
91*b1cdbd2cSJim Jagielski GLhandleARB vertexObject, fragmentObject, programObject;
92*b1cdbd2cSJim Jagielski GLint vertexCompiled, fragmentCompiled, programLinked;
93*b1cdbd2cSJim Jagielski char log[1024];
94*b1cdbd2cSJim Jagielski
95*b1cdbd2cSJim Jagielski vertexObject = glCreateShader( GL_VERTEX_SHADER );
96*b1cdbd2cSJim Jagielski fragmentObject = glCreateShader( GL_FRAGMENT_SHADER );
97*b1cdbd2cSJim Jagielski OSL_TRACE("checkpoint 1: shaders created (%d) vertex: %d fragment: %d", glGetError() == GL_NO_ERROR, vertexObject, fragmentObject );
98*b1cdbd2cSJim Jagielski
99*b1cdbd2cSJim Jagielski
100*b1cdbd2cSJim Jagielski glShaderSource( vertexObject, 1, &vertexShader, NULL );
101*b1cdbd2cSJim Jagielski glShaderSource( fragmentObject, 1, &fragmentShader, NULL );
102*b1cdbd2cSJim Jagielski
103*b1cdbd2cSJim Jagielski glCompileShader( vertexObject );
104*b1cdbd2cSJim Jagielski glGetShaderInfoLog( vertexObject, sizeof( log ), NULL, log );
105*b1cdbd2cSJim Jagielski OSL_TRACE("vertex compile log: %s", log);
106*b1cdbd2cSJim Jagielski glGetShaderiv( vertexObject, GL_COMPILE_STATUS, &vertexCompiled );
107*b1cdbd2cSJim Jagielski glCompileShader( fragmentObject );
108*b1cdbd2cSJim Jagielski glGetShaderInfoLog( fragmentObject, sizeof( log ), NULL, log );
109*b1cdbd2cSJim Jagielski OSL_TRACE("fragment compile log: %s", log);
110*b1cdbd2cSJim Jagielski glGetShaderiv( fragmentObject, GL_COMPILE_STATUS, &fragmentCompiled );
111*b1cdbd2cSJim Jagielski
112*b1cdbd2cSJim Jagielski if( !vertexCompiled || !fragmentCompiled )
113*b1cdbd2cSJim Jagielski return 0;
114*b1cdbd2cSJim Jagielski
115*b1cdbd2cSJim Jagielski OSL_TRACE("checkpoint 2: shaders compiled (%d)", glGetError() == GL_NO_ERROR);
116*b1cdbd2cSJim Jagielski
117*b1cdbd2cSJim Jagielski programObject = glCreateProgram();
118*b1cdbd2cSJim Jagielski glAttachShader( programObject, vertexObject );
119*b1cdbd2cSJim Jagielski glAttachShader( programObject, fragmentObject );
120*b1cdbd2cSJim Jagielski
121*b1cdbd2cSJim Jagielski glLinkProgram( programObject );
122*b1cdbd2cSJim Jagielski glGetProgramInfoLog( programObject, sizeof( log ), NULL, log );
123*b1cdbd2cSJim Jagielski OSL_TRACE("program link log: %s", log);
124*b1cdbd2cSJim Jagielski glGetProgramiv( programObject, GL_LINK_STATUS, &programLinked );
125*b1cdbd2cSJim Jagielski
126*b1cdbd2cSJim Jagielski if( !programLinked )
127*b1cdbd2cSJim Jagielski return 0;
128*b1cdbd2cSJim Jagielski
129*b1cdbd2cSJim Jagielski OSL_TRACE("checkpoint 3: program linked (%d)", glGetError() == GL_NO_ERROR);
130*b1cdbd2cSJim Jagielski
131*b1cdbd2cSJim Jagielski return programObject;
132*b1cdbd2cSJim Jagielski #else
133*b1cdbd2cSJim Jagielski return 0;
134*b1cdbd2cSJim Jagielski #endif
135*b1cdbd2cSJim Jagielski }
136*b1cdbd2cSJim Jagielski
137