xref: /aoo4110/main/svx/inc/svx/camera3d.hxx (revision b1cdbd2c)
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21 
22 
23 
24 #ifndef _CAMERA3D_HXX
25 #define _CAMERA3D_HXX
26 
27 #include <svx/viewpt3d.hxx>
28 #include "svx/svxdllapi.h"
29 
30 /*************************************************************************
31 |*
32 |* Kamera-Ableitung
33 |*
34 \************************************************************************/
35 
36 class SVX_DLLPUBLIC Camera3D : public Viewport3D
37 {
38  protected:
39 	basegfx::B3DPoint	aResetPos;
40 	basegfx::B3DPoint	aResetLookAt;
41 	double		fResetFocalLength;
42 	double		fResetBankAngle;
43 
44 	basegfx::B3DPoint	aPosition;
45 	basegfx::B3DPoint	aLookAt;
46 	double		fFocalLength;
47 	double		fBankAngle;
48 
49 	FASTBOOL	bAutoAdjustProjection;
50 
51  public:
52 	Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
53 			 double fFocalLen = 35.0, double fBankAng = 0);
54 	Camera3D();
55 
56 	// Anfangswerte wieder herstellen
57 	void Reset();
58 
59 	void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
60 					 double fFocalLen = 35.0, double fBankAng = 0);
61 
62 	void SetViewWindow(double fX, double fY, double fW, double fH);
63 
64 	void SetPosition(const basegfx::B3DPoint& rNewPos);
GetPosition() const65 	const basegfx::B3DPoint& GetPosition() const { return aPosition; }
66 	void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
GetLookAt() const67 	const basegfx::B3DPoint& GetLookAt() const { return aLookAt; }
68 	void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
69 
70 	// Brennweite in mm
71 	void	SetFocalLength(double fLen);
72 	void	SetFocalLengthWithCorrect(double fLen);
GetFocalLength() const73 	double	GetFocalLength() const { return fFocalLength; }
74 
75 	// Neigung links/rechts
76 	void	SetBankAngle(double fAngle);
GetBankAngle() const77 	double	GetBankAngle() const { return fBankAngle; }
78 
79 	// Um die Kameraposition drehen, LookAt wird dabei veraendert
80 	void Rotate(double fHAngle, double fVAngle);
81 
82 	// Um den Blickpunkt drehen, Position wird dabei veraendert
83 	void RotateAroundLookAt(double fHAngle, double fVAngle);
84 
SetAutoAdjustProjection(FASTBOOL bAdjust=sal_True)85 	void SetAutoAdjustProjection(FASTBOOL bAdjust = sal_True)
86 		{ bAutoAdjustProjection = bAdjust; }
IsAutoAdjustProjection() const87 	FASTBOOL IsAutoAdjustProjection() const { return bAutoAdjustProjection; }
88 };
89 
90 #endif		// _CAMERA3D_HXX
91