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21 
22 
23 
24 #ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
25 #define _SDR_ANIMATION_ANIMATIONSTATE_HXX
26 
27 #include <sal/types.h>
28 #include <vector>
29 #include <svx/sdr/animation/scheduler.hxx>
30 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
31 
32 //////////////////////////////////////////////////////////////////////////////
33 // predeclarations
34 
35 namespace sdr
36 {
37 	namespace contact
38 	{
39 		class ViewObjectContact;
40 	} // end of namespace contact
41 } // end of namespace sdr
42 
43 //////////////////////////////////////////////////////////////////////////////
44 
45 namespace sdr
46 {
47 	namespace animation
48 	{
49 		class PrimitiveAnimation : public Event
50 		{
51 		protected:
52 			// the animated VOC
53 			sdr::contact::ViewObjectContact&					mrVOContact;
54 
55 			// the vetor of animated primitives
56 			drawinglayer::primitive2d::Primitive2DSequence		maAnimatedPrimitives;
57 
58 			// local helpers
59 			double getSmallestNextTime(double fCurrentTime);
60 			void prepareNextEvent();
61 
62 		public:
63 			// basic constructor.
64 			PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);
65 
66 			// destructor
67 			virtual ~PrimitiveAnimation();
68 
69 			// execute event, from base class Event
70 			virtual void Trigger(sal_uInt32 nTime);
71 		};
72 	} // end of namespace animation
73 } // end of namespace sdr
74 
75 //////////////////////////////////////////////////////////////////////////////
76 
77 #endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX
78 
79 // eof
80