1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski  *
3*b1cdbd2cSJim Jagielski  * Licensed to the Apache Software Foundation (ASF) under one
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9*b1cdbd2cSJim Jagielski  * with the License.  You may obtain a copy of the License at
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11*b1cdbd2cSJim Jagielski  *   http://www.apache.org/licenses/LICENSE-2.0
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13*b1cdbd2cSJim Jagielski  * Unless required by applicable law or agreed to in writing,
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20*b1cdbd2cSJim Jagielski  *************************************************************/
21*b1cdbd2cSJim Jagielski 
22*b1cdbd2cSJim Jagielski 
23*b1cdbd2cSJim Jagielski 
24*b1cdbd2cSJim Jagielski #ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
25*b1cdbd2cSJim Jagielski #define _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
26*b1cdbd2cSJim Jagielski 
27*b1cdbd2cSJim Jagielski #include <sal/types.h>
28*b1cdbd2cSJim Jagielski 
29*b1cdbd2cSJim Jagielski #include <vector>
30*b1cdbd2cSJim Jagielski #include <tools/debug.hxx>
31*b1cdbd2cSJim Jagielski #include <tools/gen.hxx>
32*b1cdbd2cSJim Jagielski #include "svx/svxdllapi.h"
33*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
34*b1cdbd2cSJim Jagielski 
35*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
36*b1cdbd2cSJim Jagielski // predeclarations
37*b1cdbd2cSJim Jagielski 
38*b1cdbd2cSJim Jagielski class Region;
39*b1cdbd2cSJim Jagielski 
40*b1cdbd2cSJim Jagielski namespace sdr { namespace contact {
41*b1cdbd2cSJim Jagielski 	class DisplayInfo;
42*b1cdbd2cSJim Jagielski 	class ObjectContact;
43*b1cdbd2cSJim Jagielski 	class ViewContact;
44*b1cdbd2cSJim Jagielski 	class ViewObjectContactRedirector;
45*b1cdbd2cSJim Jagielski }}
46*b1cdbd2cSJim Jagielski 
47*b1cdbd2cSJim Jagielski namespace sdr { namespace animation {
48*b1cdbd2cSJim Jagielski 	class PrimitiveAnimation;
49*b1cdbd2cSJim Jagielski }}
50*b1cdbd2cSJim Jagielski 
51*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
52*b1cdbd2cSJim Jagielski 
53*b1cdbd2cSJim Jagielski namespace sdr
54*b1cdbd2cSJim Jagielski {
55*b1cdbd2cSJim Jagielski 	namespace contact
56*b1cdbd2cSJim Jagielski 	{
57*b1cdbd2cSJim Jagielski 		class SVX_DLLPUBLIC ViewObjectContact
58*b1cdbd2cSJim Jagielski 		{
59*b1cdbd2cSJim Jagielski 		private:
60*b1cdbd2cSJim Jagielski 			// must-exist and constant contacts
61*b1cdbd2cSJim Jagielski 			ObjectContact&									mrObjectContact;
62*b1cdbd2cSJim Jagielski 			ViewContact&									mrViewContact;
63*b1cdbd2cSJim Jagielski 
64*b1cdbd2cSJim Jagielski 			// This range defines the object's BoundRect
65*b1cdbd2cSJim Jagielski             basegfx::B2DRange                               maObjectRange;
66*b1cdbd2cSJim Jagielski 
67*b1cdbd2cSJim Jagielski 			// PrimitiveSequence of the ViewContact. This contains all necessary information
68*b1cdbd2cSJim Jagielski 			// for the graphical visualisation and needs to be supported by all VCs which
69*b1cdbd2cSJim Jagielski 			// can be visualized.
70*b1cdbd2cSJim Jagielski 			drawinglayer::primitive2d::Primitive2DSequence	mxPrimitive2DSequence;
71*b1cdbd2cSJim Jagielski 
72*b1cdbd2cSJim Jagielski 			// the PrimitiveAnimation if Primitive2DSequence contains animations
73*b1cdbd2cSJim Jagielski 			sdr::animation::PrimitiveAnimation*				mpPrimitiveAnimation;
74*b1cdbd2cSJim Jagielski 
75*b1cdbd2cSJim Jagielski 			// bitfield
76*b1cdbd2cSJim Jagielski 			// This bool gets set when the object gets invalidated by ActionChanged() and
77*b1cdbd2cSJim Jagielski 			// can be used from the OC to late-invalidates
78*b1cdbd2cSJim Jagielski 			unsigned										mbLazyInvalidate : 1;
79*b1cdbd2cSJim Jagielski 
80*b1cdbd2cSJim Jagielski 		protected:
81*b1cdbd2cSJim Jagielski 			// make redirector a protected friend, it needs to call createPrimitives as default action
82*b1cdbd2cSJim Jagielski 			friend class ViewObjectContactRedirector;
83*b1cdbd2cSJim Jagielski 
84*b1cdbd2cSJim Jagielski 			// Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
85*b1cdbd2cSJim Jagielski 			// and setup accordingly
86*b1cdbd2cSJim Jagielski 			void checkForPrimitive2DAnimations();
87*b1cdbd2cSJim Jagielski 
88*b1cdbd2cSJim Jagielski 			// This method is responsible for creating the graphical visualisation data which is
89*b1cdbd2cSJim Jagielski 			// stored/cached in the local primitive. Default gets view-independent Primitive
90*b1cdbd2cSJim Jagielski 			// from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
91*b1cdbd2cSJim Jagielski 			// visibility, handles glue and ghosted.
92*b1cdbd2cSJim Jagielski 			// This method will not handle included hierarchies and not check geometric visibility.
93*b1cdbd2cSJim Jagielski 			virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
94*b1cdbd2cSJim Jagielski 
95*b1cdbd2cSJim Jagielski             // method for flushing Primitive2DSequence for VOC implementations
flushPrimitive2DSequence()96*b1cdbd2cSJim Jagielski             void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }
97*b1cdbd2cSJim Jagielski 
98*b1cdbd2cSJim Jagielski 		public:
99*b1cdbd2cSJim Jagielski 			// basic constructor.
100*b1cdbd2cSJim Jagielski 			ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
101*b1cdbd2cSJim Jagielski 			virtual ~ViewObjectContact();
102*b1cdbd2cSJim Jagielski 
103*b1cdbd2cSJim Jagielski 			// access to ObjectContact
GetObjectContact() const104*b1cdbd2cSJim Jagielski 			ObjectContact& GetObjectContact() const { return mrObjectContact; }
105*b1cdbd2cSJim Jagielski 
106*b1cdbd2cSJim Jagielski 			// access to ViewContact
GetViewContact() const107*b1cdbd2cSJim Jagielski 			ViewContact& GetViewContact() const { return mrViewContact; }
108*b1cdbd2cSJim Jagielski 
109*b1cdbd2cSJim Jagielski             // get the oebject's size range
110*b1cdbd2cSJim Jagielski             const basegfx::B2DRange& getObjectRange() const;
111*b1cdbd2cSJim Jagielski 
112*b1cdbd2cSJim Jagielski             // A ViewObjectContact was deleted and shall be forgotten.
113*b1cdbd2cSJim Jagielski 			void RemoveViewObjectContact(ViewObjectContact& rVOContact);
114*b1cdbd2cSJim Jagielski 
115*b1cdbd2cSJim Jagielski 			// React on changes of the object of this ViewContact
116*b1cdbd2cSJim Jagielski 			virtual void ActionChanged();
117*b1cdbd2cSJim Jagielski 
118*b1cdbd2cSJim Jagielski 			// LazyInvalidate handling
119*b1cdbd2cSJim Jagielski 			void triggerLazyInvalidate();
120*b1cdbd2cSJim Jagielski 
121*b1cdbd2cSJim Jagielski 			// Check if this primitive is animated in any OC (View) which means it has
122*b1cdbd2cSJim Jagielski 			// generated a PrimitiveAnimation
isAnimated() const123*b1cdbd2cSJim Jagielski 			bool isAnimated() const { return (0 != mpPrimitiveAnimation); }
124*b1cdbd2cSJim Jagielski 
125*b1cdbd2cSJim Jagielski 			// Take some action when new objects are inserted
126*b1cdbd2cSJim Jagielski 			virtual void ActionChildInserted(ViewContact& rChild);
127*b1cdbd2cSJim Jagielski 
128*b1cdbd2cSJim Jagielski 			// access to the local primitive. This will ensure that the local primitive is
129*b1cdbd2cSJim Jagielski 			// current in comparing the local one with a fresh created incarnation
130*b1cdbd2cSJim Jagielski 			// This method will not handle included hierarchies and not check visibility.
131*b1cdbd2cSJim Jagielski 			drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
132*b1cdbd2cSJim Jagielski 
133*b1cdbd2cSJim Jagielski 			// test this VOC for visibility concerning model-view stuff like e.g. Layer
134*b1cdbd2cSJim Jagielski 			virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;
135*b1cdbd2cSJim Jagielski 
136*b1cdbd2cSJim Jagielski 			// test this VOC for ghosted mode
137*b1cdbd2cSJim Jagielski 			virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;
138*b1cdbd2cSJim Jagielski 
139*b1cdbd2cSJim Jagielski 			// process this primitive: Eventually also recursively travel an existing hierarchy,
140*b1cdbd2cSJim Jagielski 			// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
141*b1cdbd2cSJim Jagielski 			virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
142*b1cdbd2cSJim Jagielski 
143*b1cdbd2cSJim Jagielski 			// just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
144*b1cdbd2cSJim Jagielski 			drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
145*b1cdbd2cSJim Jagielski 		};
146*b1cdbd2cSJim Jagielski 	} // end of namespace contact
147*b1cdbd2cSJim Jagielski } // end of namespace sdr
148*b1cdbd2cSJim Jagielski 
149*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
150*b1cdbd2cSJim Jagielski 
151*b1cdbd2cSJim Jagielski #endif //_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
152*b1cdbd2cSJim Jagielski 
153*b1cdbd2cSJim Jagielski // eof
154