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21 
22 
23 
24 #ifndef INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
25 #define INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
26 
27 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
30 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
31 
32 //////////////////////////////////////////////////////////////////////////////
33 // predefines
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39 	namespace primitive2d
40 	{
41 		class SdrRectanglePrimitive2D : public BufferedDecompositionPrimitive2D
42 		{
43 		private:
44 			basegfx::B2DHomMatrix						maTransform;
45 			attribute::SdrLineFillShadowTextAttribute	maSdrLFSTAttribute;
46 			double										mfCornerRadiusX;	// [0.0..1.0] relative to 1/2 width
47 			double										mfCornerRadiusY;	// [0.0..1.0] relative to 1/2 height
48 
49             // bitfield
50             // flag which decides if the HitArea should be the filled geometry
51             bool                                        mbForceFillForHitTest : 1;
52 
53 		protected:
54 			// local decomposition.
55 			virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
56 
57 		public:
58 			SdrRectanglePrimitive2D(
59 				const basegfx::B2DHomMatrix& rTransform,
60 				const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
61 				double fCornerRadiusX,
62 				double fCornerRadiusY,
63                 bool bForceFillForHitTest);
64 
65 			// data access
getTransform() const66 			const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
getSdrLFSTAttribute() const67 			const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
getCornerRadiusX() const68 			double getCornerRadiusX() const { return mfCornerRadiusX; }
getCornerRadiusY() const69 			double getCornerRadiusY() const { return mfCornerRadiusY; }
isCornerRadiusUsed() const70 			bool isCornerRadiusUsed() const { return (0.0 != mfCornerRadiusX || 0.0 != mfCornerRadiusY); }
getForceFillForHitTest() const71             bool getForceFillForHitTest() const { return mbForceFillForHitTest; }
72 
73 			// compare operator
74 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
75 
76 			// provide unique ID
77 			DeclPrimitrive2DIDBlock()
78 		};
79 	} // end of namespace primitive2d
80 } // end of namespace drawinglayer
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
84 #endif //INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
85 
86 // eof
87