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21 
22 
23 
24 #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
25 #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
26 
27 #include <svx/sdr/properties/e3dproperties.hxx>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 
31 namespace sdr
32 {
33 	namespace properties
34 	{
35 		class E3dSceneProperties : public E3dProperties
36 		{
37 		protected:
38 			// Called after ItemChange() is done for all items.
39 			virtual void PostItemChange(const sal_uInt16 nWhich);
40 
41 		public:
42 			// basic constructor
43 			E3dSceneProperties(SdrObject& rObj);
44 
45 			// constructor for copying, but using new object
46 			E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);
47 
48 			// destructor
49 			virtual ~E3dSceneProperties();
50 
51 			// Clone() operator, normally just calls the local copy constructor
52 			virtual BaseProperties& Clone(SdrObject& rObj) const;
53 
54 			// get itemset
55 			virtual const SfxItemSet& GetObjectItemSet() const;
56 
57 			// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
58 			// be overloaded e.g for group objects to return a merged ItemSet of the object.
59 			// When using this method the returned ItemSet may contain items in the state
60 			// SFX_ITEM_DONTCARE which means there were several such items with different
61 			// values.
62 			virtual const SfxItemSet& GetMergedItemSet() const;
63 
64 			// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
65 			virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
66 
67 			// Set a single item, iterate over hierarchies if necessary.
68 			virtual void SetMergedItem(const SfxPoolItem& rItem);
69 
70 			// Clear a single item, iterate over hierarchies if necessary.
71 			virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
72 
73 			// set a new StyleSheet and broadcast
74 			virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
75 
76 			// get the installed StyleSheet
77 			virtual SfxStyleSheet* GetStyleSheet() const;
78 
79 			// Move properties to a new ItemPool. Default implementation does nothing.
80 			virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
81 
82 			// Special for scene:
83 			void SetSceneItemsFromCamera();
84 		};
85 	} // end of namespace properties
86 } // end of namespace sdr
87 
88 //////////////////////////////////////////////////////////////////////////////
89 
90 #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
91 
92 // eof
93